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AMVI_Phant
12-04-2007, 21:28
Overview of the project

The DynamicSim project (http://www.simulationfreaks.com/) started about one year ago, when I and a friend decided to join our knowledges and passion for the world of aircrafts with the aim to produce a flight simulator that would resemble reality as close as possible.

We decided to model the wonderful Hawaiian scenario, and so far we have collected a huge amount of information and details about the islands. At the time of this writing we have already modelled Oahu, Kauai, Molokai, part of the Big Island, and right now we are in the process of "populating" the island with buildings, structures, vegetation etc.

The aircraft chosen for the project is the FA-18 Hornet: we have been able to find several technical manuals and documents which allowed us to develop a very detailed and complex flight model, which is the core of our flight simulator.

Flight model development has been a massive and time-consuming task, but now that is complete let me say that is something we are really proud of, especially because there are no parts that are "scripted" or "pre-calculated".

The flight model is computed in real time from dynamic flow equations, and it's just from the word "dynamic" that we derived the name for our flight simulator, to better describe its peculiar feature, its dynamic nature.

We invite you to visit the "Technology" section which contains several informations about the way we are developing DynamicSim, ranging from aircraft operations to 3D graphics programming, from natural and athmospheric effects to flow dynamic.

http://www.simulationfreaks.com/images/DS_logo.png
One year of development by 2 single person: not so bad! :wink2:

Bye
Phant

Vampyre
12-04-2007, 23:05
So you've flown this sim? Do tell, is it as good as their advertisement says? That looks like it was written to try to sell a product and I doubt it will hold a candle to what we will be seeing from the FO development team during the initial release. Besides, it can't be that good, they used an F-18 as their model aircraft. What are you going to do with that anyway... bomb tourists on North Shore? From their advertisement I'm not so sure this is a combat sim anyway. I'm not downing them on their efforts, but it doesn't look like this will even come close to comparing to FO in functionality and features when it is released. It has only been less than four years to get FO where it is now and it will offer so much more than 3d graphics, an advanced flight model and Hawaii.

Tomcats Rule! Anytime Baby!

tiger
12-05-2007, 03:41
i like it any more informations?

clickable cockpit?
weapons?
dynamic campaign?
smart ai?
multiplayer?
are you going to sell it?


i think it has potentials

but you dont have a forum make one :wink2:

zehir
12-05-2007, 07:47
It looks very nice. Good job. When do you think to publish (at least a demo)?

amalahama
12-05-2007, 11:02
At least there are some in-game videos...

Regards!!

tiger
12-05-2007, 14:26
At least there are some in-game videos...

Regards!!


i have to say very nice videos and very nice graphic engine

Buckshot
12-06-2007, 04:26
After some discussion this thread has been re-opened. The XSI team recognise that the original poster's comment was made in jest, however was in fairly poor taste. The reaction by one of our team members was understandable given the fairly ludicrous comparison which was being made and the years of dedication and effort that person has put into this project.

You have to understand that for many of us this project represents several years of our lives. For many of us, virtually every waking moment for the past few years has centered around this project, many of us have made career and family decisions based on this development, so we certainly take it extremely seriously. When we a small number of people out there throwing mud left right and center, simply because they have nothing better to do, then a comment like this, as innocent as it may have seemed to the person making it, can easily trigger a negative reaction as it did in this case.

Caddie87th
12-06-2007, 05:04
Good move Buckshot, I was a bit surprised by the reaction initialy.
Does anybody else having trouble running the movies, its looking good at first glance, and curious what this sim will bring in the future.

Grtz

sewillis
12-06-2007, 16:13
For some reason the movies I download run upside-down!! But, very nice work. Loaded the X-plane 9 beta 6 last night. It looks like a good upgrade also. Still, can hardly wait for FO!!!!

crossfade
12-06-2007, 19:52
it can't be that good, they used an F-18 as their model aircraft.:rofl

For just two of you doing it its very good Fair play:thumb:

As for amalahama Cheap shot:nono:

Tineras
12-07-2007, 11:05
WOW! I was expecting some joke of a simulator. That is simply amazing! I can't wait to see the final product.

Shepherd
12-07-2007, 16:52
Will this be a combat sim or a scenery based sim?

Keep up the good work!

SUBS17
12-09-2007, 00:47
After some discussion this thread has been re-opened. The XSI team recognise that the original poster's comment was made in jest, however was in fairly poor taste.

I don't actually see how anyone could compare such a project to FO its not made with the same goals as FO. If 2 people manage to make such a sim on their own then good on them same goes for other sims such as Jet Thunder when JTs made I'll definately buy it. Getting to such a level in a year if it is genuine is quite impressive question is what is their goals for their sim if its a military sim then its a long way off if its a Hornet sim.

SUBS17
12-09-2007, 00:58
So you've flown this sim? Do tell, is it as good as their advertisement says? That looks like it was written to try to sell a product and I doubt it will hold a candle to what we will be seeing from the FO development team during the initial release. Besides, it can't be that good, they used an F-18 as their model aircraft. What are you going to do with that anyway... bomb tourists on North Shore? From their advertisement I'm not so sure this is a combat sim anyway. I'm not downing them on their efforts, but it doesn't look like this will even come close to comparing to FO in functionality and features when it is released. It has only been less than four years to get FO where it is now and it will offer so much more than 3d graphics, an advanced flight model and Hawaii.

Tomcats Rule! Anytime Baby!

Why are you comparing this to FO? BTW yes you are downing them::nono:


Besides, it can't be that good, they used an F-18 as their model aircraft. What are you going to do with that anyway... bomb tourists on North Shore? From their advertisement

A hornet sim would a welcome sight since its been a while since any decent carrier sim was released. With a Hornet theres also the possibility of other carrier wing aircraft such as the Tomcat intruder etc. Think I'll wait and see rather than judge a developers sim before its released eg what normally happen 99% of the time whenever FO is mentioned on some forums.

SUBS17
12-09-2007, 01:28
At least there are some in-game videos...

Regards!!

They don't seem to work aside the main video, BTW I'd expect FO to take longer to make ingame videos might have something to do with the amount of work involved you know whole planet and high complexity and stuff.

Buckshot
12-09-2007, 03:42
Vampyre is not comparing this to FO, he is responding to someone who did. The original message was edited so unfortunately the replies have lost a bit of their meaning.

SUBS17
12-09-2007, 04:37
Thanks for clearing that up Buckshot I didn't know it had been edited.

Dante-JT
12-09-2007, 14:25
Just to crarify, DynamicSim is from the author of GL Horizon (mentioned in the Free Sims topic in this forum) so, we can consider it a GL Horizon evolved.

stack_pointer
12-10-2007, 19:15
I think the reason they chose the Hawaii area for their program is that they are using satellite images as textures. Now this type of imagery tends to be huge in terms of disk space and to keep the install size down, the high detail texturing will have to end somewhere and this would look real awkward to the user. A few islands in the middle of the sea would bypass this problem completely and to prevent flight times from being very short and since there is an ocean available, why not go for a Navy jet?

I would say that XSI could do this in the days they were using X-Plane as their codebase. All they had to do was to use some freely available satellite images from NASA as textures. God knows what they are up to now. The wireframe sections in their terrain video suggests that no groundbreaking terrain algorithm has been implemented. Just the usual stuff.

The only interesting part is their procedural trees. I guess we have to stay tuned and see where that leads to.

I believe XSI could have done the equivalent of this sim in under 6 months if they chose to stick to an extremely limited and flat terrain.

Deckerd
12-10-2007, 20:53
I think the reason they chose the Hawaii area for their program is that they are using satellite images as textures. Now this type of imagery tends to be huge in terms of disk space and to keep the install size down, the high detail texturing will have to end somewhere and this would look real awkward to the user. A few islands in the middle of the sea would bypass this problem completely and to prevent flight times from being very short and since there is an ocean available, why not go for a Navy jet?

I would say that XSI could do this in the days they were using X-Plane as their codebase. All they had to do was to use some freely available satellite images from NASA as textures. God knows what they are up to now. The wireframe sections in their terrain video suggests that no groundbreaking terrain algorithm has been implemented. Just the usual stuff.

The only interesting part is their procedural trees. I guess we have to stay tuned and see where that leads to.

I believe XSI could have done the equivalent of this sim in under 6 months if they chose to stick to an extremely limited and flat terrain.

I like that island paradise look(despite the hornet). It's really not bad at all.

P.S. you may want to clarify which sim you refer to in which sentence..
__________________

stack_pointer
12-10-2007, 21:05
Here you go Deckerd. Below, DS is short for DynamicSim:


I think the reason they (DS) chose the Hawaii area for their program is that they are using satellite images as textures. Now this type of imagery tends to be huge in terms of disk space and to keep the install size down, the high detail texturing will have to end somewhere and this would look real awkward to the user. A few islands in the middle of the sea would bypass this problem completely and to prevent flight times from being very short and since there is an ocean available, why not go for a Navy jet?

I would say that XSI could do this in the days they were using X-Plane as their codebase. All they (XSI) had to do was to use some freely available satellite images from NASA as textures. God knows what they (XSI) are up to now. The wireframe sections in their (DS) terrain video suggests that no groundbreaking terrain algorithm has been implemented. Just the usual stuff.

The only interesting part is their (DS) procedural trees. I guess we have to stay tuned and see where that (the DynamicSim project) leads to.

I believe XSI could have done the equivalent of this sim (the DynamicSim project) in under 6 months if they(XSI) chose to stick to an extremely limited and flat terrain.

papillon68
12-11-2007, 18:45
Well, I'm one of the two guys behind DynamicSim and I just found this thread from our site stats.
If you have any question or information about our project I will be glad to answer.

stack_pointer
12-11-2007, 20:33
Hi papillon68, I got 3 questions for you.

1) Is your project using the OpenGL API or DirectX?

2) What does the player achieve in your sim? Is it limited to sightseeing or are there missions involved?

3) What network capabilities does your sim have or is planned to have?


Thanks for taking the questions! Very much appreciated. Developers interacting with the flight sim crowd is a very good sign.

rjetster
12-11-2007, 20:53
Well, I'm one of the two guys behind DynamicSim and I just found this thread from our site stats.
If you have any question or information about our project I will be glad to answer.

Hi papillon68,

Welcome to our Fighter Ops site...
The F-18 simulation looks very impressive, I wish you guys all the good fortune in the world… nice job.

A.S
12-12-2007, 03:20
u said 2guys??

ED watch and learn...OR :tongue: hire them

Dante-JT
12-12-2007, 21:10
Well, I'm one of the two guys behind DynamicSim and I just found this thread from our site stats.
If you have any question or information about our project I will be glad to answer.

I have one question: why don't you answer my email anymore :bigeyes: :thumb: ( if you are who I think you are :smile: )

Afterburner
12-23-2007, 07:31
If you have any question or information about our project I will be glad to answer.
I have 2 questions mainly on the hardware side... :tongue:

1) Is the SIM threaded (to fully utilize Dual/Quad Cores)

2) System Requirements please (or estimated).