PDA

View Full Version : FAC (A) Improvements in v.1.0.4



C3PO
11-08-2005, 12:59
We're nearing completion of v1.0.4 and as a little taster of what to expect here's a note on the improvements to the Airborne Forward Air Controller feature.

The Airborne Forward Air Controller - FAC (A), has a pivitol role in helping direct aircraft towards ground targets. They were used extensively in Vietnam and more recently in the Gulf War conflicts. The FAC (A) flies ahead of a Close Air Support flight. It picks out ground targets and provides bearing and range. In addition, the FAC can launch "Willie Pete" White Phosphorous rockets which mark the target for visual identification.

The FAC feature was always present in Allied Force. But v1.0.4, will see a radical improvement in the way it works. It is more functional, more responsive and much more interesting to fly.

Up until now, the FAC would only guide you to the primary ground target. If the primary target did not exist, or one was not assigned to it, attacking aircraft were left without a target to go for. Now, the FAC will attempt to find the primary target but if it was destroyed or a primary target not identified, then the FAC will go hunting along its waypoints to spot and find you a target.

Lead Pursuit engineer Mike Laskey explains: "Sometimes too when AI fighters would check in with the FAC, after a few seconds they would call "Winchester, Request Relief" then they'd pick a target and attack. This has been corrected. AI fighters will check in and wait a few minutes. If the FAC does not assign a target within that time frame, the AI fighter will call in to the FAC with the request "Send me your targets". If after another short period nothing is heard, then they will hunt around for their own targets and attack."

"The AI will now have the correct logic to properly launch marker rockets at targets. In the past, the A-10 would launch all its rockets in one pass instead of just one at the particular target, and in fact the F-16 when flying FAC missions would not be kitted out with marker rockets at all. Both these issues have been corrected so that targets are marked by the AI FAC aircraft."

Mike adds: "We revised the logic so that the AI FAC will only launch marker rockets whilst the FAC has fighters checked in. If no fighters are checked in, then the FAC preserves its rockets, flies along its waypoints finding targets and waiting for fighters to check in."

The AI FAC will also fire a rocket at the nearest unit in the target battalion, to avoid overflying and getting shot down. Smoke has now been introduced for these rockets to clearly mark the target both day and night.

Maximum enjoyment can be had in multiplayer mode with a human FAC directing AI and human-flown On-Call CAS missions. Players can fly the role of the FAC, launch smoke rockets into the target and use the FAC commands to audibly describe target positons to his AI and player-piloted allies.

During the mission, the AI FAC, when it runs out of rockets, will remain in the target area and continue to call targets. It will return home when either all the fighters have checked out, of when fuel is low.

Mike adds: "Improvements are not just limited to the FAC. CAS, BAI and On-Call CAS flights have had their logic enhanced. Before they tended to attack the first target they came across. Now they will ignore ground opportunities until they reach the target area, and then start hunting as normal for the rest of the mission.”

There used to be an issue too where AI fighters would continue to speak to the FAC after the FAC had checked out. This is now corrected. The FAC when it leaves the area will send out a "checked-out" message to all the fighters it is directing so that the AI fighters know they're on their own. Those aircraft will then perform their own decision making about target selection and perform their own attack profiles as normal.

We have also created a new user guide for using the FAC in v.1.0.4. It can be downloaded here for advanced reading:

http://lead-pursuit.com/fac.zip

Enjoy :)

3rdELTy
11-08-2005, 13:59
Hey C3PO,

Thanks for heads-up! :thumb: Can't wait for the patch!

Cheers

3rdELT

kydius
11-08-2005, 15:45
Cool, thanks for that!

2 quick questions, will the smoke be visible even at altitude? And did you increase the ground targets' visibility?

Thanks!

SUBS17
11-08-2005, 18:12
Thanks C3PO, great improvements.:thumb:

C3PO
11-09-2005, 16:47
Cool, thanks for that!

2 quick questions, will the smoke be visible even at altitude? And did you increase the ground targets' visibility?

Thanks!

Yes, very much so to the first question.

Not much I'm afraid for the second.

SuperKungFu
11-11-2005, 14:42
2 questions:
Is that jiggle effect when the plane is on the ground still there?

And does the 2d cockpit now support 1280x1024 res. Because at that res, there is a thick black line at the bottom of the monitor.

C3PO
11-12-2005, 06:26
2 questions:
Is that jiggle effect when the plane is on the ground still there?

And does the 2d cockpit now support 1280x1024 res. Because at that res, there is a thick black line at the bottom of the monitor.

Yes, the jiggle is still there ... it's a complicated nut to crack that one. The monitor support is unchanged from 1.0.3.

reaper
11-12-2005, 13:38
C3PO: Do you know if the "never ending" Balkan's campaign bug will be fixed with patch 1.0.4? Thanks

C3PO
11-14-2005, 13:02
C3PO: Do you know if the "never ending" Balkan's campaign bug will be fixed with patch 1.0.4? Thanks

Well ... just improve your combat skills :D

reaper
11-14-2005, 19:05
C3PO: Thanks for the quick response.

I should have expanded my question. In the Balkan's campaigns, we get the News Report "A peace settlement is reached", however, the clock does not stop, it keeps right on going generating some missions. We get no credit for a completed campaign.

In the Korean campaigns, when it says "A peace settlement is reached" the clock stops...the end, and you receive credit for the campaign.

Thanks.

C3PO
11-15-2005, 15:40
Yes, I understand what you mean. I think this is an issue we'll be grappling with BigTime for 1.0.5.

reaper
11-15-2005, 18:06
Yes, I understand what you mean. I think this is an issue we'll be grappling with BigTime for 1.0.5.

Thanks for the response...very much appreciated. You folks at LP are doing a GREAT job with F4AF. Thanks C3PO.

PS I do love the Balkan campaigns.

Vampire14
11-16-2005, 03:32
Great to see the continued support/development of Falcon!

But a real bug bear for me - Is there any light at the end of the tunnel as far as being able to have AA active to get rid of all those nasty jaggs without losing your curser in the cockpit at 1600 x 1200.
I have the feeling it kinda makes all the flash HiTiles and fancy smoke trails a little obsolete when you can't have smoothing on for the general overall appearance of the game.

Don't get me wrong it is a great game!! but I just figured it would be more of a priority than say a smoke trail you might see once or twice in a mission - compared to the rest of the entire game you look at the whole mission with no AA enabled.

And I realise 1024 x 768 works - no way, sorry.

C3PO
11-16-2005, 10:30
@ Reaper: Thank you and yes, I love the Balkans too. Great theatre!

@ Vampire: You raise a perfectly fair point. The problem lies with the nVidia drivers, and we're working to try to get this corrected. Some drivers exhibit this issue, others don't. There is also a big issue with shimmering with nVidia drivers in many games. Hopefully they will address this sometime. I'll keep you posted on progress.

Vampire14
11-17-2005, 06:16
Thanks Threep!
Yea I realise it is an nVidia issue and that you guys are trying to get it sorted..and yep I am using the latest nVidia drivers and a 6800GT....just eager for some info on progress with this problem as I think it looks pretty good when I enable AA.

Ironman
11-17-2005, 09:00
But a real bug bear for me - Is there any light at the end of the tunnel as far as being able to have AA active to get rid of all those nasty jaggs without losing your curser in the cockpit...

That's the reason why i changed to ATI....

(Was previous a great nvida fan)