View Full Version : WHO is building WHAT type of aircraft as homepit?
Hi & good morning ladies and gentlemen!
It looks as if there is quite a considerable number of cockpit builders amongst us here at the FO-forums.
As there is no dedicated "FO-Cockpit-Builder"-forum set-up (yet?? :wink2:), I thought it would be nice to do a quick rollcall so we all know who is actually building a pit or planning to do so, and what type of aircraft that is.
Having this overview, it might be easier at a later date to form some groups that will work on getting their particular aircraft and it's avionics modeled for the sim! Also it could be nice for having an even stronger lobby here! :bigsmile:
So let's start now:
F-16A Block 15, non-MLU --> that is what I'm working on
And now it's your turn to speak up! :bounce:
ruprecht
02-15-2005, 06:09
Good idea for a thread.
I'm building a generic helo/jet pit which is heavily Tiger influenced. The seat will be an ACESII build from MDF, and I will have a central cyclic/control column, a helo collective and a jet-style side throttle. Display will be a single large screen with TIR/Vector and twin MFD.
Many things planned and construction is underway - follow the drama on PitBlog (http://pitblog.radsy.com)
Looks like FO is going to be pitbuilder heaven. (and a big hands up for Helo Ops!!!)
Great idea, kodak!
Ok, here we go:
F-16 C Block 50/52 (with some modifications)...
Shouldn't be too hard to fly most military aircraft with my setup...
greetings
michi
@ ruprecht & mihi4
Thanks alot to you guys for being there to give this thread a good start! :thumb:
ruprecht - your site is bookmarked now, as is mihi4's for a long time already! :wink2:
Any other pitbuilders here? What about those within the FO-team? Made me already wonder for quite a while that there are so many pitbuilders amongst you, but you seem to have some difficulties with you're public outing!!! :clown:
Buckshot
02-15-2005, 15:05
This is my feeble contribution for now, it's used pretty much only for LAN's and airshow displays, but I eventually want to build myself a fully functioning cockpit.
http://julianleonard.customer.netspace.net.au/display2.jpg
@ Buckshot
Your pit looks extremely comfortable!! Nice!!! And just next to AREA 52 as I see!!! :bigsmile: :thumb:
ruprecht
02-15-2005, 18:13
The famous Akers-Barnes porta-pit eh Buckshot? Looks like quite a few of them there.
Flareless
02-15-2005, 18:35
Like Michi, the Viper C Block 50/52 (or at least pretty close to it)
Buckshot
02-16-2005, 01:55
Yep, co-designed by the equally famous Michael Barnes who also happens to be lead programmer for Fighter Ops :wink2:
The famous Akers-Barnes porta-pit eh Buckshot? Looks like quite a few of them there.
First I have to say wow. This project has me really excited. I had been into flight sims for years until I kind of lost interest about 3 years ago.
Recently I have had a great urge to build a simpit. A nice number with steam gauges, mfd's the lot. I had thought I would be limited to MSFS or X-Plane until some simpit research brought me here via frugals.
I had intended to make a GA pit as the only software I could find (until now that is) was GA based. My last couple of days trawling through the boards has changed all that.
Its really nice to see so many like minded individuals in regards to the scope and purity of this simulation and it's support of exotic and homebrew hardware.
I do have a couple of questions. I hope I've not overlooked the answers due to the volume of posts here.
How long has this board been open?
Has anyone thought about using a stepper motor to tighten a harness as G's increase and loosen it as the drop off or even become negative? I have read I think on frugals again about the idea of inflating a bladder within the seat to change your eye perspective, sorry can't remember whose idea it was. I Thought these to ideas might sit nicely (pun intended) together.
Lastly I'm looking for ideas, comments or experiences here please.
Should I build 3 or maybe 5 lcd panels into an enclosure or pehaps 3 diy xga projectors onto a homemade screen, the projectors could probably only throw say 8-12 feet. I want to use track ir as well. what would suspend disbelief most?
Sorry for the length of this post, there hundreds more want to say about this. Keep up the fantastic work people and thanks.
Bill
To whater MODERATOR/ADMINISTRATOR renamed this thread:
As you seem not to bother to ask the originator before you rename a thread, you could at least have informed me afterwards! Thanks alot! That's really annoying! :nono:
UhOh... Somebody woke up Mr. CrankyPants this morning.
@ MobHit
In case you are refering to my last post:
Read my first post please and what I intended this thread to be: an overview about WHO is building or planning a pit and WHAT TYPE of aircraft this should be!
The new title that it got assigned is totally generic and would serve perfectly as title for a cockpitbuilding dedicated subforum (which I'ld really love to see)! But it absolutely doesn't reflect what info I wanted this thread to produce!
There are "a million" single threads about pitbuilders-features in FO spread all across the forum here - please make a dedicated section for that, mods.
Now this is cool!
Whichever Moderator/Admin created this pitbuilder-dedicated forum: [b]THANK YOU!!!![b] :thumb:
*Merlin*
02-18-2005, 15:52
@ MobHit
In case you are refering to my last post:
Read my first post please and what I intended this thread to be: an overview about WHO is building or planning a pit and WHAT TYPE of aircraft this should be!
The new title that it got assigned is totally generic and would serve perfectly as title for a cockpitbuilding dedicated subforum (which I'ld really love to see)! But it absolutely doesn't reflect what info I wanted this thread to produce!
There are "a million" single threads about pitbuilders-features in FO spread all across the forum here - please make a dedicated section for that, mods.
That would be me, sorry If there was some confusion.
@ Merlin
Don't worry Merlin - that's okay! No bad feelings here! My initial title was a bit complicated I think anyway.
Do you have any idea for a topic title that would match better to the ida I had in mind with it (getting to know WHO is building a pit and WHAT aircraft type)?
"WHO is building WHAT type of aircraft as homepit?"
maybe???
Thanks to Patrick for being so customer oriented to create this forum that quickly!
:thumb:
Marvin157th
02-19-2005, 20:23
Hey guys,
In case you don't know already, I am building a Block 52 cockpit dedicated to the best fighter squadron flying Vipers. 157th SCANG!!! :D
And no, I am not kissing a particular persons ass!! I have been a huge fan of the 157th since I discovered them while I was flying Falcon 3.0.. What can I say?? It was the ever so cool mean looking FOX that attracted me!
Rock on
Marvin
Hopefully one day I'll look into building a F/A-18C pit. To buisy at the moment though.
cheers
Subs
Hello
One more F-16 Block C 50/52 (with some mods)
Just in the beginning, so sure to find here a lot of "inspiartion"
(I think it will be not my last Sim)
Hey great! And there should be even more pitbuilders here on the forum.
Isn't that "TrackIR-guy" (who runs a simulator hardware website and sells those special mission-data-card kneeboards) also building a pit???
Heres something that I saw in the entertainment centre. Its a new flight game from sega using 3 large monitors.
http://img.photobucket.com/albums/v452/SUBS17/Feb25426.jpg
Flareless
02-25-2005, 09:32
Pretty cool Subs. Which type of plane is it modeling? Is the cockpit any good? I'm not expecting too much from an arcade game but the graphics and 3 monitor system look pretty neat.
duffman7575
02-25-2005, 17:13
They have that at Adventure Landing. You fly the F/A-18E. Not very complicated...two buttons on the stick, a throttle, and VERY arcadish. Pretty fun though.
Uber_Olafsun
02-28-2005, 13:42
I am working on a combination pit. It will be for flight sims as well as mechwarrior. Trying to make everything pull and release. The way it is now my flight sim setup for fs9 is my cougar and pedals on shelves. I can spin them out of the way and pull out a center shelf for a sidewinder or a Nostromo N52 and gaming mouse for FPS. I have my track ir vector above the monitor but when I am not using it like in mechwarrior I have a fresnel lens that the mounts are above the screen so I can hang it. I need to get a new chair so I can mount surround sound speakers into it.
Hi guys,
i'm beginning now....F16 block50/52 dedicated cockpit..
see you soon...... :thumb:
klunk
Well, I building the Swedish SAAB AJ37 Viggen cockpit
http://mobil.flygsimulator.se
Nauwa
stallfighter
03-11-2005, 18:42
Hey guys, heres my plan that i have been formulating for 1 year now. My focus currently is on the display system. I taking an opposite approach of most cockpit builders. Most builders like the authentic and detailed cockpits and thus put their money into that. Im going to put my focus and LOTS of money on the "outside" world and make it 360 degree view. To keep this short I wont go into details. Im going to have (5) 80inch rear projected screens. Im currently testing with (2) 60inch screens. Im using DLP Projectors for this project. Im also pricing having a "canopy" or dome made instead of using flat screens. If anyone has looked into curving and blending a projected image, knows the price goes way up.
After I have the view the way I like it ill simply have 2 15 inch monitors to display gauges or MFD's, which via software you can configure however you want. Ill have thrustmater hotas and a avioncis stack from http://www.flypfc.com and their rudders.
So the cockpit will be generic but everything will be functional. you could use it to fly helo's, practice instrument flights in an archer, to doing battle in a f18 or as im sure most of you prefer the f16.
Buckshot
03-11-2005, 18:48
Yeah, I've always thought that a canopy shaped display would be the ideal solution, but as you say, certainly won't be cheap. I have seen a few displays on the web made into all sorts of shapes, but don't have the links handy, I'll have to dig some of them up. Hopefully these sorts of things will become much cheaper as technology advances.
I am working on a combination pit. It will be for flight sims as well as mechwarrior. Trying to make everything pull and release. The way it is now my flight sim setup for fs9 is my cougar and pedals on shelves. I can spin them out of the way and pull out a center shelf for a sidewinder or a Nostromo N52 and gaming mouse for FPS. I have my track ir vector above the monitor but when I am not using it like in mechwarrior I have a fresnel lens that the mounts are above the screen so I can hang it. I need to get a new chair so I can mount surround sound speakers into it.
What version of Mechwarrior are you using? For the mech I found using rudder pedals for torso twist is a good setup. Along with TQS and FLCS(which no longer work). I got plenty of kills on lan network with that setup.
I'm neck deep in building a pit interface system.
As of today, I've pretty much tested all the pieces in small scale...the last thing to be brought online was output capability, which I did today by sending out airspeed data from Falcon
Quickly running out of things I can do without getting it off the breadboard (and I just haven't been able to motivate myself to dive into the cad programs to get PCBs made up).
Teej
Hi everybody ! lots of F16 here ! So I'm pround to announce you that I will try to shot you down (one day and maybe !!! lol) in a fonctional replic of a SU-27 Flanker !
Best regards all
See you somewhere in the sky !
Beginning of my work here : http://www.checksix-forums.com/forums/index.php?showtopic=57226
I am a SLUF driver. Rebuilding an A-7D from real parts.
My site is down due to idiot ISP but will be back soon.
take a look at my project
www.24244169.dk
Fly well
Frank
Working on electronics part (USB>I2c) for fully functional F-16A MLU,
when FO support double seater information maybe an F-16 B was the idea to build, live instructor training! hehehe
partymix
07-14-2005, 06:56
Hi & good morning ladies and gentlemen!
It looks as if there is quite a considerable number of cockpit builders amongst us here at the FO-forums.
As there is no dedicated "FO-Cockpit-Builder"-forum set-up (yet?? :wink2:), I thought it would be nice to do a quick rollcall so we all know who is actually building a pit or planning to do so, and what type of aircraft that is.
Having this overview, it might be easier at a later date to form some groups that will work on getting their particular aircraft and it's avionics modeled for the sim! Also it could be nice for having an even stronger lobby here! :bigsmile:
So let's start now:
F-16A Block 15, non-MLU --> that is what I'm working on
And now it's your turn to speak up! :bounce:
A10A under construction-Hogs really do fly! from the site pictures it would seem that there are other planes in the universe.
that someone might take seriously
as i know - you can't read anything out of the sim to use
for ex. MFD or RWR display !
Frank
Buckshot
07-14-2005, 07:38
What sim are you talking about Frank?
- like Falcon SP4 + BMS - Sir !! :smile:
Buckshot
07-14-2005, 08:14
Copy, you can export RWR in Falcon 4 BMS, not sure exactly what is involved, but if you make a thread in the falcon forum someone may be able to help you.
This thread is referring to Fighterops, where you certainly will be able to export MFD, RWR etc etc. I can't guarantee all of it will make the first release, but that is certainly the aim, if not, it will be added very shortly after.
ruprecht
07-15-2005, 21:21
Frank, http://viperpit.org has all the answers for F4-based pits.
CrizeCaldron
08-02-2005, 02:53
Really nice cockpits nauwa and Frank!
And Specnaz cockpit is looking promising too!
I wish i had a Gripen cockpit....and a Rafale, Typhoon, Su-30MKII, >Mig-29SMT, F/A-18..... :bigsmile: Well gotta keep on dreaming!
Cheers
Thorbjörn
..of my site www.24244169.dk (http://www.24244169.dk)
:clap:
Frank
eutoposWildcat
08-02-2005, 08:21
Here is type of homepit seldom seen (http://perso.wanadoo.fr/joffre/2000C/planche_de_bord.htm) , a Mirage 2000C cockpit built by the leader of the virtual squadron I belong to :bigsmile: .
SnakeEyes
08-14-2005, 21:06
@ Buckshot
Your pit looks extremely comfortable!! Nice!!! And just next to AREA 52 as I see!!! :bigsmile: :thumb:
i was going to say the same thing. anyways i dont know if any of you have seen what this guy is doing but either building it for siming of just to have a replaca spitfire cockpit but he is going all out on that thing. heres the link http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=40;t=007401;p=1
Copy, you can export RWR in Falcon 4 BMS, not sure exactly what is involved, but if you make a thread in the falcon forum someone may be able to help you.
This thread is referring to Fighterops, where you certainly will be able to export MFD, RWR etc etc. I can't guarantee all of it will make the first release, but that is certainly the aim, if not, it will be added very shortly after.
I'm wanting to build an F-16 here. You said MFD's and such will have the ability to be exported. What about the hud? Will that have that ablility as well?
Buckshot
08-15-2005, 18:44
Yes, with the same caveat as the previous statement, it may not necessarily make the first release, although I think it will, if it doesn't it'll be added fairly soon after.
Yes, with the same caveat as the previous statement, it may not necessarily make the first release, although I think it will, if it doesn't it'll be added fairly soon after.
Jeez, I'm stunned, and it's gonna be a dream come true ! I guess I need to get started. Can any one make any good recomendations on a Hud?
ruprecht
08-16-2005, 02:43
`You're on your own there bud, I don't know if any commercial HUD providers. Mike has some stuff on here: http://www.mikesflightdeck.com/head_up_displays.htm but the real problem is aligning the HUD with the computer generated view for things like FPM's, aiming reticles etc. That's why I'm putting the hardware HUD in my "too hard" basket.
Buckshot
08-16-2005, 03:00
Yeah, I would imagine actually implementing a hardware solution for a HUD would be much harder than exporting the data. Still the results if you got it right would be very satisfying, something I'll look into doing myself at some point, it should be possible, but I know it won't be easy.
Nikolas_A
08-16-2005, 05:03
I guess a calibration pattern could be implemented. It could be displayed on the main view projector so that you could adjust the hud picture to match.
Strike, I think you should better look for a way to build your own, I don't think this things are easy to find. A small monitor, lense, mirror and a combiner glass... And the structure to support all these things with room for adjustments.
I guess a calibration pattern could be implemented. It could be displayed on the main view projector so that you could adjust the hud picture to match.
Strike, I think you should better look for a way to build your own, I don't think this things are easy to find. A small monitor, lense, mirror and a combiner glass... And the structure to support all these things with room for adjustments.
Lol build my own? I wish I had that kind of Kowledge. Oh well I guess I'll have to do something else. Though I'm not sure what since I want to go the Projector route.
I guess a calibration pattern could be implemented. It could be displayed on the main view projector so that you could adjust the hud picture to match.
Strike, I think you should better look for a way to build your own, I don't think this things are easy to find. A small monitor, lense, mirror and a combiner glass... And the structure to support all these things with room for adjustments.
Well I've been doing a little research on the Hud think, and tobe honest I don't think it's going to be as hard as it sounds. I'm hoping to get and email back from
the guy who made this. His works with MSFlight Sim http://members.aol.com/wietlpachm/howto/index.htm
From what I can see he did it with an A7 hud.
Any Idea where I can get the Combiner Glass from?
I doubt it will work on any jet combat simulator unless you find a way to remove the parallax thats going to exist between your monitor or projector and your huds image. You will also find that you'll have the added effect of hud colimation. Its one thing to get a hud to work in FS2004, its completely a different deal with a proper jet combat flight sim as you are using the huds sights to actually bomb targets. Its possible to set this up but it would take a while alligning it so you actually hit something when you use bombs.
I doubt it will work on any jet combat simulator unless you find a way to remove the parallax thats going to exist between your monitor or projector and your huds image. You will also find that you'll have the added effect of hud colimation. Its one thing to get a hud to work in FS2004, its completely a different deal with a proper jet combat flight sim as you are using the huds sights to actually bomb targets. Its possible to set this up but it would take a while alligning it so you actually hit something when you use bombs.
Hmmm, There's got to be a way to Align it properly.
Yes there is a way, if anyone from the FO team wants that info just send me a pm and I'll talk to you directly on how to do it. Well at least I believe how it can be achieved effectively, a major requirement is modifications to the display code and an alignment procedure in a separtate HUD alignment page.(including tests and confirmation of alignment) Also requires an alignment device.
Yes there is a way, if anyone from the FO team wants that info just send me a pm and I'll talk to you directly on how to do it. Well at least I believe how it can be achieved effectively, a major requirement is modifications to the display code and an alignment procedure in a separtate HUD alignment page.(including tests and confirmation of alignment) Also requires an alignment device.
I don't think there's going to be enough intrest for them to do that.
What about an external program?
It has to be catered for inside the FO program in order for a pilot with a HUD and projector screen to successfully drop bombs using his hud. HUDs could also be made using a monochrome mini projector if there are any companys making such devices. The only part I can help with is making the hud allign with FO.
It has to be catered for inside the FO program in order for a pilot with a HUD and projector screen to successfully drop bombs using his hud. HUDs could also be made using a monochrome mini projector if there are any companys making such devices. The only part I can help with is making the hud allign with FO.
Monochrome mini projector? I'll do a search for one.
Buckshot
08-18-2005, 18:54
Yeah, like I said earlier, it's something we will take a look at, outputting the data and some sort of allignment routine won't be too difficult, BUT it has to be prioritised with everything else, this is something I do want to see done, but will be fairly low on the priority list.
Yeah, like I said earlier, it's something we will take a look at, outputting the data and some sort of allignment routine won't be too difficult, BUT it has to be prioritised with everything else, this is something I do want to see done, but will be fairly low on the priority list.
Understood. At least you'll look into it. And Thanks for that.
A10 here, by the time F.O comes out it should be done :bigsmile:
Marc..
F-16 C Block 50/52
Currently have my AcesII seat 90% built.
Hope to build a full cockpit with 100% (or as close as possible) working switches and displays.
This was my response to a question posed @ Frugals about the imprtance of the "PIT". This is in regards to FAlcon 4:AF
With the impending arrival (In a year or so) of Fighter Ops and they're intergrated support for pit builders I think the guys a LP should really think about this. It's gonna be a show stopper, but end up being a "Standard" for flight sims. If they wish to continue to grow and survive in the market they need to really get down to supporting these issues. The sim community is small to start with and though Pit builders make up a small portion of the sim community there are still enough of us to let them know if we don't get what we want (With in reason mind you) well find it some where else. Just my opnion. I've just reacently started on mine, but I'm building it in anticipation of F.O. I figure I'll have atleast 50% of it done bythe time F.O. comes out.
You guys are pushing the bar to what was once unthinkable heights ! Keep up the work. And if any one says anything bad about what you're doing here, IGNORE THEM ! I like Flacon, but it's time is almost over. With the advent of F.O. Pit builders can now make fully active pits. This will endup being the standard I'm sure. GOOD WORK GUYS !!!
If you want feedback from LP you have to goto SimHQ.
I don't think he's looking for feedback from LP.
He's giving FO a big thumbs up!!
I don't think he's looking for feedback from LP.
He's giving FO a big thumbs up!!
That's correct Venom, I'm just saying thanks.
Every one needs to be encouraged once in a while. I remember reading a few years ago during the flight sim slow down that the DEVS were fed up with the community complaining about what they did'nt have, instead of being happy with what they did have and to be content that more would come along as technology allowed. IT's a very very hard job doing some thing like this. Especialy this type of magnatude. So here its again (With no expecation of anything) TO ALL THE PEOPLE INVOLVED IN BREATHING AIR INTO FIGHTER OPS THANK YOUUUUUUUUUUUUU !!!!!!!!!!!!!!!
:bigsmile:
Buckshot
08-28-2005, 02:21
Just stumbled accross this link http://www.opencockpits.com/modules.php?name=get_iocardsi
Looks very interesting for those looking at building home pits. Prices for the cards seem unbelievably reasonable.
Hi everybody, I'm a new member of this site.
I'm building an F-16 cockpit to be used with Falcon 4 AF. I have an EPIC card and a Cougar + FSSB kit. Does anybody knows how you can reproduce in a cockpit the MFD's of Falcon 4? I want to put some real displays in my pit but don't know how as F 4 Glass cant' help. Thanks for any help you can give my, ciao. :thumb:
P.s. I have put the image below in my signature. Hope I am authorized for it, if not I'll delete it. :wink2:
Last I checked, separate displays for MFD's were still not supported... F4 Glass will pull quite a bit out of shared memory, but the MFD stuff doesnt reside there... Sorry!
Flareless
12-20-2005, 09:09
Hi everybody, I'm a new member of this site.
I'm building an F-16 cockpit to be used with Falcon 4 AF. I have an EPIC card and a Cougar + FSSB kit. Does anybody knows how you can reproduce in a cockpit the MFD's of Falcon 4? I want to put some real displays in my pit but don't know how as F 4 Glass cant' help. Thanks for any help you can give my, ciao. :thumb:
P.s. I have put the image below in my signature. Hope I am authorized for it, if not I'll delete it. :wink2:
Check out ViperPit.Org (http://www.viperpit.org/forum/): The BEST resource for F-16 cockpit builders on the Net. All your answers can be found here.
Oh, and MFD and HUD data do NOT come out of any version of Falcon yet :(
Nighthawk
12-20-2005, 10:33
im planning on building a F-16 Based pit made of PVC piping for framing with an aluminium shell and jsut a moniter, keyboard and mosue in there no switches but still cool
Thank you, everybody.
Could someone tell me when "Fighter OPS" will be released with the Viper cockpit? Is there any preview of it? Witch Block will be reproduced of the C variant? Thank you v. m. Bye
Buckshot
12-21-2005, 05:12
The viper will be most likely flyable late 2006 or early 2007, very hard to give any definate answer this early. The block 52 will be the first modelled.
[edit- oops those dates were a little out]
http://users.pandora.be/mil/pit2112.jpg
this is mine, but it keeps on changing since it is a work in progress :wink2:
The viper will be most likely flyable late 2007 or early 2008, very hard to give any definate answer this early. The block 52 will be the first modelled.
2007-8 is still far away and my pit will be soon ready but the great thing is that I've reproduced the Block 52 :bigsmile:
So I will probably be able to switch my pit from Falcon 4 AF to OPS (or not?). Do you know if the cockpit funktionality will be implemented like in Falcon 4 or better?
2008...I don't know if I can wait that long..... :confused: it will be really hard...
Buckshot
12-22-2005, 17:49
sorry, those dates were wrong, I meant to say late 2006/early 2007
sorry, those dates were wrong, I meant to say late 2006/early 2007
fiuuu........ :thumb: that's better :clap:
CFWEST76
12-27-2005, 01:53
Here's the pit I'm working on, it's an old F-4E Weapons Systems Trainer with full front and rear cockpits
Nighthawk
12-27-2005, 09:48
that is nice! your one lucky bugger
Crease-guard
01-03-2006, 10:36
Although you can't "extract" MFD and HUD data from any version of Falcon...there is a solution for displaying BOTH of these items. You find the threads on viperpit.org. Frank came up with a fairly simple solution to the MFD problem and someone else (Wheezer) came up with a way to project the HUD data on a piece of glass similar to the composition of the real combiner glass.
MFD thread: http://www.viperpit.org/forum/viewtopic.php?t=1374&start=0
HUD thread:http://www.viperpit.org/forum/viewtopic.php?t=1149
Jay
A10A under construction-Hogs really do fly! from the site pictures it would seem that there are other planes in the universe.
that someone might take seriously
Hi i just saw your working on an A-10 pit. i am working on my pit on and off and have contact with an other A-10 builder. I you would like to exchange Ideas measurements or just check out what we have done let me know Deadman :clown:
partymix
01-14-2006, 13:24
Hi i just saw your working on an A-10 pit. i am working on my pit on and off and have contact with an other A-10 builder. I you would like to exchange Ideas measurements or just check out what we have done let me know Deadman :clown:
Been out for awhile changing over to a laptop and new ISP and planing vacation. Everything I am designing is "out of the box". The usual path is to
build something you need a crane to move and cost a fortune. I do plan on
putting out a book on my methods when complete which will feature the hog
but be applicable to any plane. This has actually been in the works for years
but only now seeing fruition. I will have panels available as well etc. So don't
take personally if I don't give away the farm. I don't want to spend the rest of my life working for the global corporation. I expect to be complete by year
end unless everything goes up in smoke. Beyond that I would like a couple A10 buds to converse with on the subject.
Ms.Doolittle
02-20-2006, 20:30
A-10 / AH-64 kind of modular Pit here...
Since both have their stick between the legs, where it belongs ;)
I will start with the basics (rudder, throttle/collective etc...) later adding
the fun stuff like MFDs etc... when i find enough roomt to set up a fullscale pit. Well my idea for the AH-64 ORT is going to be directly after the flightcontrols. :)
Most will be connected via USB by Leonid Bodnars Controller-ICs ...
http://www.lbodnar.dsl.pipex.com/joystick/index.html
goonybird
02-20-2006, 21:45
you look like you have a "split-loyalty" [that the way to say it?] between two aircraft at this time.... i would gamble you would develop other aircraft intrests over time as well...http://i36.photobucket.com/albums/e2/fyterjok/thinking.giffor the life of me i have never understood going to such great lengths building an exact replica of one airplane when there is a universe of aircraft to fly[dont even mention sticking a hoaky little monitor on top of it all].... i would remain as generic as possible...graphics are getting so good these days the cockpit is virtually [lol] made for you!!!....and especially transitioning between fixed and rotary wing as you plan to.... i built mine with the F16 [Falcon 4.0] in mind with center-stick aircraft as a possibility...would you believe i wound up flying helos in FS2004...????http://i36.photobucket.com/albums/e2/fyterjok/shootmyself.gif....i got lucky the way i constructed it.... allowed me to change-up....my next pit would have flexibility foremost with switchology and ergonomics as common to all aircraft as possible....even when FIGHTER-OPS comes online, im keeping max flexibility...sheesh, they already "built" a better cockpit than i'll ever come up with...just need a frame to hold the big screen up:wink2:
goonybird
02-20-2006, 23:43
now if i were to build a "to the T" replica cockpit, i'd be compelled to go ALL THE WAY!!!!...lol
http://www.etctacticalflight.com/atfs_gallery.php
....now, how much can i get for my house, wife , daughter, car, van, and about 3/4's of the rest of the block i live on...??????...
drawninward
02-22-2006, 21:25
for the life of me i have never understood going to such great lengths building an exact replica of one airplane when there is a universe of aircraft to fly[dont even mention sticking a hoaky little monitor on top of it all].... i would remain as generic as possible...graphics are getting so good these days the cockpit is virtually [lol] made for you!!!....
I feel the same way...and what with trackir..looking down at your instruments is sort of pointless when you see two sets of them infront of you. I totally understand the need for hotas and rudder pedals. The only other necessity for me is a biiiiig monitor. The ultimate would be trackir with a projector that would fill your peripheral, and nothing infront of you cept pedals and the screen.
Hi
just want to show my www.fightercockpit.de for Lockon and FSX.waiting for FO!!!?Greetz from Berlin Tempelhof
-HEKS-
liquid_rockface
03-10-2007, 18:15
sorry, those dates were wrong, I meant to say late 2006/early 2007
"Actually wait, I did mean to say late 2007 early 2008" :lol :laser
Buckshot
03-10-2007, 18:25
very hard to give any definite answer this early.
remember this was posted back in 2005
fatb0y60
03-10-2007, 18:35
lol, Im fairly sure he was jsut joking.
Buckshot
03-10-2007, 20:26
Yeah, kind of gets old the 4,524th time you hear the same "joke"
liquid_rockface
03-11-2007, 05:05
Sheesh relax guys! I even got bad rep for that response. I thought it was darn funny, the way he initially corrected himself as if his initial "2007/2008" response was wayyyy out, and after all it seems more realistic. You know, the date keeps getting adjusted backwards and forwards as each date approaches... I'm not complaining about how long it's taking for FO to come out, I have loads of time to wait. I'm just making some parody! Aargh :nono:
BHawthorne
04-04-2007, 16:53
I recently picked up a full set of engineering drawings of the P-51 from NASM. Drawings for every single nut and bolt in the plane. I'm in the process of cleaning up the drawings atm but will be cutting metal soon. Whoever archived those engineering drawings to microfische in 1945 should be shot for what they did to them. They're really distorted considering they're supposed to be ANSI A, B, C, D, and G layout sizes. They were not archived in 1:1 scaling. Photoshop to the rescue. :thumb:
C6_Trollbug
05-02-2007, 13:33
Hello Pilots ,
I'm working on a modular warbird simpit , using the Aker-Barnes MK1 , and controls (joystick , switches panel and throttle panel) of my own ...
C6_Trollbug
I intend to build a fully working pit of Greek F-16C Block 52+
It will work for start with OpenFalcon, but later on it will be full operational with FOps. Currently i have collected a variety of gadgets, switches, electronics etc and still going forward. The next months i want to hope that i will start building the first parts together. :wink2:
Flareless
05-03-2007, 12:49
Hello Pilots ,
I'm working on a modular warbird simpit ...
Would that be a Romulan Warbird? ;)
C6_Trollbug
05-03-2007, 15:26
Romulan ?????? :bigeyes:
I mean : when I want to fly a FW190 , I pick a KG13 replica , fix it on my joystick , put a throttle panel and an instrument panel of FW190 , and i fly ...
When i want to fly a Corsair , i replace these items by replicas of stick , throttle panel , and instruments panel of Corsair ... again and again with other planes ...
That's the idea . I'm working on the FW190 , now . Other planes , later .
Yeah, be sure though, to keep some Romulan Warbird Panels handy...:wink2:
C6_Trollbug
05-04-2007, 14:32
Ok , i know what is a "Romulan Warbird" , now .... :wink2:
I have never looked at Star Trek , so ....
Kneeling Warrior
07-03-2007, 02:28
Well I haven’t started on my third F-16c Blk 50/52 pit yet, but will as soon as I get everyone else’s stuff finished and sent out.
It will be built with Jason English's stencil set.
In my personal opinion the best drawings out there and I am not alone, a lot of others agree with me on that.
I will be using the Ribb Stick and Penny Joyner’s throttle setup.
Mike (Kabar3) William’s Panels, already have half of them.
Mike and Jay's ICP.
John Li's Aux Consoles shown at Aviation Simulation Group's web site.
My pit will be used to reach Kids with the Gospel of Jesus Christ at churches, encouraging them to strive for better things in there life than drugs and trouble.
Dunk
Im new here but Ill throw my 2 cents out. Ive opted for the ultimate in pit headaches so Im building an F-22 pit. The headache is there just isnt that much info on the jet available to the public so its been slow progress so far. But as I keep tellin my wife....."it keeps me out of trouble"
Bazooka
Since my last post (long time ago) I have moved the SAAB Viggen simulator to a buss to make it even more moveable. As the workshop was to empty when the Viggen moved out, I started to look for a new project. This summer I found a SAAB J35 Draken. The goal is to make this new pit at least as functional as our Viggen and then hook them up together for some dogfight flying :bigsmile:
There is a lot pictures and information on our website and our forum, also some videos from the Viggen simulator.
http://www.novelair.com
http://www.novelair.com/forum
Johan
Sweden
GR4Jockey
08-11-2008, 08:34
I have been researchng and collecting cockpit components for the last two years. Now its time to start building. I am going to start with the front cockpit of a Panavia Tornado GR4. Including the following.
Controlled by IOCards and SIOC for aircraft systems.
a. HUD (CRT or LCD) have not decided until I have experimented. Written in
Direct X and controlled by FSUIPC
b. TIALD (Downward facing Camera for lazer targeting.) LCD
c. Combined Ground Mapping Radar and Map Display. PocketFMS (Radar to
follow later.)
d. Terrain Following Radar - SIOC
e. EScope for TFR.
f. Realistic working steam gauges, switches, rotaries and knobs.
g. Realistic working Central warning panel with random failures.
My website will be following shortly. Nice to join you guys
ruggbutt
08-11-2008, 19:21
I was going to build one that was aircraft specific, but with all the good stuff in the future I didn't want to choose just one type. I'm using touchscreen controllers so I can make the cockpit panels in Photoshop and implement them using TouchBuddy (http://www.touch-buddy.com). So my pit is somewhat generic as I wanted it comfortable. I'm using X-Keys controllers, Touchscreens, 5 CH controllers, 5.1 surround and a Buttkicker Gamer. Here's a screenie:
http://iplaster.net/rugg/dual17%27s.jpg
rjetster
08-11-2008, 19:27
Nice setup ruggbutt!!
partymix
01-07-2009, 09:45
These definetly have a future. Mfd's would be a good item. I thought about
it for my A10 Weapons panel as it is hardware intensive.
I certainly hope that the A10 module will include a keystroke(s) for all its
functions. The only sim that had a functional weapons panel was "A10 Cuba".
Every sim since this title has been crap as far as modeling the A10 systems.
Don't forget the "Weight on Wheels safety overide" I might want to practice
on the ground against parked targets while I taxi from the hanger.
Since my last post (long time ago) I have moved the SAAB Viggen simulator to a buss to make it even more moveable. As the workshop was to empty when the Viggen moved out, I started to look for a new project. This summer I found a SAAB J35 Draken. The goal is to make this new pit at least as functional as our Viggen and then hook them up together for some dogfight flying :bigsmile:
There is a lot pictures and information on our website and our forum, also some videos from the Viggen simulator.
http://www.novelair.com
http://www.novelair.com/forum
Johan
Sweden
We have just moved to yet another swedish simpit project: The J35 Draken... Well, actually we started on this one over a year ago. There is still alot to do but we're getting there. At the moment much effort is spent on recreating the old radar screen. This is done by using a small projector that is backprojecting the image to a mylar plate. The radarsimulation program is made in C++ with OpenGL as graphics output. The program is interfacing with the hardware (knobs and buttons) in the cockpit. SimConnect provides us with data about the radar targets from FSX and applies filtering rules to make sure the targets are correctly handled according to the original radar.
You can find a nice little film showing the most reasent features I've implemented here: http://www.youtube.com/watch?v=qwrg9MBvDpc
you can also find a film showing off more of the cockpit here: http://www.youtube.com/watch?v=vz_x2Iy3h3I
Daniel
Novelair simulation group - Sweden
Thisdale
03-25-2009, 14:58
We have just moved to yet another swedish simpit project: The J35 Draken... Well, actually we started on this one over a year ago. There is still alot to do but we're getting there. At the moment much effort is spent on recreating the old radar screen. This is done by using a small projector that is backprojecting the image to a mylar plate. The radarsimulation program is made in C++ with OpenGL as graphics output. The program is interfacing with the hardware (knobs and buttons) in the cockpit. SimConnect provides us with data about the radar targets from FSX and applies filtering rules to make sure the targets are correctly handled according to the original radar.
You can find a nice little film showing the most reasent features I've implemented here: http://www.youtube.com/watch?v=qwrg9MBvDpc
you can also find a film showing off more of the cockpit here: http://www.youtube.com/watch?v=vz_x2Iy3h3I
Daniel
Novelair simulation group - Sweden
Very cool cockpit craftmanship there. I don't much care for the plane, but damn, that must've cost you a fortune in parts... how much did you invest?
Believe it or not, but apart from the time we've spent on this and the cost for transporting the cockpit to the workshop it has almost cost us nothing.
BHawthorne
03-28-2009, 19:05
Believe it or not, but apart from the time we've spent on this and the cost for transporting the cockpit to the workshop it has almost cost us nothing.
Was it one of those situations where someone just wanted it out of their bulding? If so, lucky catch. :thumb:
Was it one of those situations where someone just wanted it out of their bulding? If so, lucky catch. :thumb:
It was one of those situations that really is impossible. The air force was chopping up the last existing J35s and we managed to strike a deal. It's not really legal to own this kind of stuff for a private person, but this cockpit is formally owned by a museum and we're building the simulator with their permission.
It is a real cockpit that has been flying, but we are modding all gauges to interface to the simulator.
Brian2sos
03-30-2009, 16:50
I don't know if this is still relevant but answering the original post, I am working on a P-51D mustang simpit. I know that's a little different than most but I thought I would submit and see what people have to say. I am attaching a picture below.
I apologize if this is the wrong forum. I will soon start my own thread to get some feedback and advice and share ideas. Although the era of my "aircraft" is older, all the interfacing should be the same.
Regards
I attached a picture of my instrument panel. I have all the gauges up and running but I was messing with the turn coordinator and some other instruments so they are out.
Buckshot
03-30-2009, 17:55
Not at all Brian, great to hear from you. The panel is looking great!
BHawthorne
03-31-2009, 23:22
It was one of those situations that really is impossible. The air force was chopping up the last existing J35s and we managed to strike a deal. It's not really legal to own this kind of stuff for a private person, but this cockpit is formally owned by a museum and we're building the simulator with their permission.
It is a real cockpit that has been flying, but we are modding all gauges to interface to the simulator.
More or less how I got my F-84F. Texas Aviation Museum had no need for it and it's been properly demiled. I just have to adhere to export restrictions on it. The main structural member where the aft fuselage affixes to the front was torched off. This bird will never fly again except in simulations. But I can still make it look and work great as a simpit :)
BHawthorne
03-31-2009, 23:24
I don't know if this is still relevant but answering the original post, I am working on a P-51D mustang simpit. I know that's a little different than most but I thought I would submit and see what people have to say. I am attaching a picture below.
I apologize if this is the wrong forum. I will soon start my own thread to get some feedback and advice and share ideas. Although the era of my "aircraft" is older, all the interfacing should be the same.
Regards
I attached a picture of my instrument panel. I have all the gauges up and running but I was messing with the turn coordinator and some other instruments so they are out.
Looks great. I thought about doing a P-51 simpit awhile back and even bought the technical drawings for it. It's a cool aircraft to make a simpit of. No need to worry about if it fits in here or not -- believe me your build fits in here just fine. Keep us updated. :smile:
I actually might have some questions for you about gauge interfacing. I need to deal with that soon too.
Brian2sos
04-01-2009, 16:17
Looks great. I thought about doing a P-51 simpit awhile back and even bought the technical drawings for it. It's a cool aircraft to make a simpit of. No need to worry about if it fits in here or not -- believe me your build fits in here just fine. Keep us updated.
I actually might have some questions for you about gauge interfacing. I need to deal with that soon too.
Thanks,
Yeah I love the WWII era planes. I want to really try and create a full environment for the user (primarily me). The Sim will be on a 6 dof bed that will be able to do a full 360 on the roll axis being able to simulate sustained negative g's. I also have a extensive tactile feedback system that is tuned to a real p-51d merlin. One of the things that is proving most difficult is the force feedback for the stick. Getting it to feel natural is tricky. There is a lot involved with the old non-fly-by-wire setups. Control surfaces weight on ground, turbulence, proper control surface loading calcs etc. But its all fun.
If you do have any questions regarding interfacing just let me know and I'll see if I can help. There are several options for mechanical gauges and only a few for glass.
Building a F/A-18E pit, or something roughly based on that.
http://simhq.com/forum/ubbthreads.php/topics/2714031/New_pit_project.html#Post2714031
Ripcord
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