JohnRT
10-09-2004, 07:04
I'm writing this hoping someone will pay attention and think about what I'm suggesting.
I've been playing flight sims since my old Commodore 64, and I really enjoy the hobby. One thing I've noticed, though, especially since Falcon 4, the fastest hardware that exists at the time a game is released is usually far, far below what is required to play the game to its full potential.
When I got Falcon 4, Janes F/A-18, I was in constant upgrade mode spending thousands of dollars to buy the fastest machine I could get my hands on, only to play a choppy, frame rate hog. It took a few years after their release to really get them playable without having to turn the graphics options down to low.
Seeing this pattern in the industry made me not buy the titles when they were released, because I knew I would have choppy frame rates, and so I would just get the product in a jewel case a few years later when the processor speed caught up to the game's full potential. I think that's what's pushed people away from flight sims over the years. Now we have Lomac that can't even run well on my 3 GHz machine with a 9800 card a good portion of the time. I'd be willing to bet it will take at least 4 to 5 years for that CPU hog to play like it was designed.
Anyway, the point of my post, I hope FO doesn't take this direction in programming this game. I know future expectations have to be made as to future CPU growth on what the software can handle at the time of its release. But anybody who's been enjoying this hobby and playing these games knows that the overwhelming majority of flight sims released in the last decade have fallen short of promises and not ran as intended.
I hope the FO team works with a realistic approach to programming this product. When it is released it should be able to run at least 30 frames per second if you own the fastest computer and video card money can buy at the time of said release. Hopefully we won't be dropped another product, like Lomac, Falcon 4, Janes F/A-18 that will take years for the hardware to catch up to the software. To me that's not acceptable, and I don't see why it's been so prevelant in this industry.
That said, the screens look great for this game, the terrain detail amazing. Hopefully you guys will design this product with realistic expectations, not provide us a beautiful work of art and programming, like Lomac for example, that runs below par even on the fastest computers.
Just my thoughts. If anybody else feels the same way post your opinions. We don't need another flight sim that on its release even if you own the best computer and best video card on the planet you can't play acceptably. And I'm sure I'll get some negative feedback for posting my thoughts, but that's expected.
I look forward to seeing this game and hope its a huge success, but made with realistic goals in mind.
I've been playing flight sims since my old Commodore 64, and I really enjoy the hobby. One thing I've noticed, though, especially since Falcon 4, the fastest hardware that exists at the time a game is released is usually far, far below what is required to play the game to its full potential.
When I got Falcon 4, Janes F/A-18, I was in constant upgrade mode spending thousands of dollars to buy the fastest machine I could get my hands on, only to play a choppy, frame rate hog. It took a few years after their release to really get them playable without having to turn the graphics options down to low.
Seeing this pattern in the industry made me not buy the titles when they were released, because I knew I would have choppy frame rates, and so I would just get the product in a jewel case a few years later when the processor speed caught up to the game's full potential. I think that's what's pushed people away from flight sims over the years. Now we have Lomac that can't even run well on my 3 GHz machine with a 9800 card a good portion of the time. I'd be willing to bet it will take at least 4 to 5 years for that CPU hog to play like it was designed.
Anyway, the point of my post, I hope FO doesn't take this direction in programming this game. I know future expectations have to be made as to future CPU growth on what the software can handle at the time of its release. But anybody who's been enjoying this hobby and playing these games knows that the overwhelming majority of flight sims released in the last decade have fallen short of promises and not ran as intended.
I hope the FO team works with a realistic approach to programming this product. When it is released it should be able to run at least 30 frames per second if you own the fastest computer and video card money can buy at the time of said release. Hopefully we won't be dropped another product, like Lomac, Falcon 4, Janes F/A-18 that will take years for the hardware to catch up to the software. To me that's not acceptable, and I don't see why it's been so prevelant in this industry.
That said, the screens look great for this game, the terrain detail amazing. Hopefully you guys will design this product with realistic expectations, not provide us a beautiful work of art and programming, like Lomac for example, that runs below par even on the fastest computers.
Just my thoughts. If anybody else feels the same way post your opinions. We don't need another flight sim that on its release even if you own the best computer and best video card on the planet you can't play acceptably. And I'm sure I'll get some negative feedback for posting my thoughts, but that's expected.
I look forward to seeing this game and hope its a huge success, but made with realistic goals in mind.