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Katz
09-22-2004, 00:46
If anyone is interested in Air to Air tactics and missile avoidance you have got to read these two written by Dax of the 16th, they are brilliant especially when they have helped me and a newbie like me can understand them :thumb:

Five Stages of the BVR Fight (http://ms.16thaccw.org/16th/files/all/The%20Five%20Stages%20of%20BVR.doc)

Basic Prosecution of the BVR Fight (http://ms.16thaccw.org/16th/files/all/Basic%20Prosecution%20of%20the%20BVR%20Fight.doc)

longshot
09-22-2004, 01:31
Both links point to the same file.

Longshot

Katz
09-22-2004, 01:54
oh crap dont tell me i cant even post a simple file :doh:

okay fixed but for some reason trying to download that other file is a problem at the moment, and not sure why so check again later and see if it works and i will keep checking too and thanks for telling me its appreciated :wink2:

jhook
09-23-2004, 00:12
Hey everyone,
Just my 2 cents on BVR engagements. First, real world BVR tactics (in general). AWAC/JSTARS ingest a very large amount of data through a variety of sensing sources and a contact list is generated. Combat zones, or "kill boxes" are assinged to a specific Air/Radar/Ground Guidence controller for that specific area. Generally, an aircraft will "squak tac" to reference 139 by 27 (a box under an ARGG controller). Once a threat has entered this "kill box", the ARGG controller has a list of every friendly aircraft in that box. The best armmed and closest aircraft will be tasked with the role of intercept. Now, the intercept fighter will radar sweep until contact is made on the appraching bandits. The lead ship will usually call out "contact bearing 120, 25 miles out, angels 20, 450knt. closure". AWACs will confirm this information and declare as "bandit". The lead ship will set up an engagement by changing formation ("Go Line Right", which is line abreast to the right) At that point, the lead will call out "2, sort side right" which will assign any/all bandits to the right side of the initial contact. After this, the engagement evolves very quickly. The bandit is ussually less than 20 miles at this point and weapons are released when at optimum PK release.

This is a sample of a generic "real world" engagement as I have seen from a ground radars point of view. Now, for the world of Falcon.

Call out to AWAC and get "boggy dope". Lock bandit on radar. Indent bandit and state "sort side". When in range, "Fox 3". Turn to emit chaff and stay "locked on" to target until release point. "SPLASH 1!" :bigsmile:

I think FO will be much like the former as I hope this kind of realism will be there at some point down the road. :thumb: