View Full Version : Water effects
the.joker
04-18-2004, 05:38
I have a dream... pics (http://www.virtualskipper-lejeu.com/images/images.htm).
Looks nice. But how would this affect the FPS? Bet I would get under 10 FPS and that is something I can't live with. But dreaming is allowed :drink:
What's it....?
A Flight Sim or a freakin' America's Cup Racing Sim.....?
Save your coding for something relevant.....
Hardcore Smurf :military:
Aragorn wrote,
A Flight Sim or a freakin' America's Cup Racing Sim.....?
I think Joker was suggesting that the oceans be moddles with realistic wave activity. But if he was asking for a "Sail Boat" sim, then I would have to agree, it isn't relevant. :|
the.joker
04-18-2004, 13:53
I think Joker was suggesting that the oceans be moddles with realistic wave activity.
Can we hope for such effects in FOps?
Joker,
It would depend on the graphical platform used by the coders. If they are to include the newer graphical instuctions within the code, then modeling water/air/land textures with exteem quality is very possible. :thumbsup: This will be a "High Fidelity" flight sim and the graphics (at least this is the approach from Buckshot and the rest of the staff) will also be "High Fidelity" graphics! :thumbsup:
the.joker
04-18-2004, 16:32
Real thx for the answer Jhook :))
I'm sure FOps scene will be really beautiful :P
16thLoyalty
05-11-2004, 20:33
Definately Nice, Those water textures would still be nice with half the quality of what was in the pic's.
But if the water in FO looks like the water in Il2 on perfect mode, I'll be more than satisfied.
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