PDA

View Full Version : HYPER REALISM AND THE SENSATION OF SPEED



Bladehawk
03-16-2004, 07:19
Hi !

One of the major defect in all simulators is the sensation of speed at low altitude. The scale of terrain and objects make the sensation of speed be SLOW ! Flying at 600-800 Knots at 100 feet "must be" a breathtaking experience !
Just look at some videos of planes flying low.
All pilot decisions must be taken in split seconds and the slightest disttraction means a hole in the ground...

I would like to know how G2I&GenAV will make this sensation "hyper Real"

Thx

Antler
03-16-2004, 10:26
Just a thought - but maybe someone could implement a 'motion blur' type effect - like when you fire the nitros in Need For Speed: Underground.

Bladehawk
03-16-2004, 11:53
Just a thought - but maybe someone could implement a 'motion blur' type effect - like when you fire the nitros in Need For Speed: Underground.

But the problem isnīt just "motion blur" the problem is true speed sensation of rivers, buildings, canyons, valleys, small objects, runways etc passing at hi speed. ie if a runway has 1 mile, and you fly at 800 miles per hour and 50 feet the runway must pass in 4.5 seconds aprox. etc.
Finaly if motion blur is realistic then it should be implemented.
:thumbsup:

jhook
03-16-2004, 12:52
Newer graphics instructions have this "blue" effect and I believe someone else metioned this in a past thread. A great idea as I have never seen a sim utilize speed v's terrain at different altitudes.

jhook
03-16-2004, 12:53
I ment "BLur" effect in my last post

Bladehawk
03-16-2004, 12:59
Does ANYONE from G2i or GenAv give us some help here please ? :wink:

(Where are this "moderators" when we need one ???... :lol: )

Spitfire
03-16-2004, 14:40
This post is a load of hogwash. "Motion blur"? What the hell are you talking about? The human eye functions at the speed of light. It is because of light that we see. Motion blur is purely something generated by video production not what the eye actually sees.

In the simulator world you would need a wrap around monitor that surpassed your peripherial extents in order to even get the sensation you are describing. Obviously you have not flown much in real life or you would understand that what your eyes are focused on is never blurred. It is the same in driving a car. Next time you are behind the wheel take note that the only thing with what you could even call "motion blur" is in your periphery.

It would be un-necessary to "model" such a thing if you had a wrap around monitor because it would occur naturally.

Juggernaut
03-16-2004, 15:30
Hi Spitfire,

Well, I would agree that motion blur is something that would be hard to model and likely not contribute much...but I would not disregard it completely as you do.

Just hold your hand out in front of you and wave it really quickly - you get motion blur. So it does exist.

I would suppose that a jet crossing your 12/6 line at rapid speeds and close range would also create a similar motion blur.

But I do agree that in normal circumstances the human eye would be able to keep up with most of what is happening.

I hope that if it get modelled that it can modelled in a realistic fashion. And if people want it modelled and it is not modelled by g2i or not how they want it, then hopefully they can work with G2i to get it as it should be.

Juggernaut


This post is a load of hogwash. "Motion blur"? What the hell are you talking about? The human eye functions at the speed of light. It is because of light that we see. Motion blur is purely something generated by video production not what the eye actually sees.

In the simulator world you would need a wrap around monitor that surpassed your peripherial extents in order to even get the sensation you are describing. Obviously you have not flown much in real life or you would understand that what your eyes are focused on is never blurred. It is the same in driving a car. Next time you are behind the wheel take note that the only thing with what you could even call "motion blur" is in your periphery.

It would be un-necessary to "model" such a thing if you had a wrap around monitor because it would occur naturally.

Antler
03-16-2004, 15:59
This post is a load of hogwash. "Motion blur"? What the hell are you talking about? The human eye functions at the speed of light. It is because of light that we see. Motion blur is purely something generated by video production not what the eye actually sees.


Hi Spitfire,

Before you condescend upon the idea of motion blur (and light trails), have you even seen the effect in NFS:Underground that I was refering to? I realise that NFS is a driving game (so you may not have given it a chance), but it does indeed give a sense of speed. Drive a few laps with it on, and then turn it off. You're able to see everthing a lot clearer, but it does in fact seem slower.

If you (or anyone else) like, download the demo and have a look.

jhook
03-16-2004, 18:05
Optical pereferal vision plays tricks on you. Esentually, no bluring occurs. but it is an optical illusion. Try this experiment. When driving in a car, at or above 60 MPH, look straight ahead, everything is coming at you from a normal prospective, now look directly left or right (which ever the window is facing out) and focus to the ground. It looks very blury doesn't it? When flying low at or above certain speeds, objects coming towards you seem reletively clear, but looking to the side or to a low angle away from straight ahead, a blur effect can be seen. The flight physics should support this, but the blur effect should be small but noticable.

Bladehawk
03-17-2004, 05:35
Yea !
Brainstorming ! different views ! :thumbsup:

I Just hope the guys of G2i&Gen Av do the same :thumbsup:

one of the rules of ACM
"Speed is Life..." :wink:

Antler
03-17-2004, 09:40
Try this experiment. When driving in a car, at or above 60 MPH, look straight ahead, everything is coming at you from a normal prospective, now look directly left or right


Err... Don't try this when tailling a car very closely though... :mrgreen:

jhook
03-17-2004, 13:36
Please!!!, pilots!!!, have someone else drive the car!!! Oh god, I can see it now! The feeways clutered with accidents! People screeming "That Jhook did this"!!! Ohhhh the humanity!!! :oops:

Vlerkies
03-18-2004, 00:37
Hehehe :thumbsup:

:military:

~S~

Top Gunner
03-18-2004, 13:56
Speaking of realism, I'd hope that the design team will pay more attention to (relative) realism to the so-called "adversaries" in Fighter Ops.

Many games in the past have made the typical mistake of assuming that weapons not made in the US, Western Europe, or Russia are simply copies of those made in the afore mentioned three.

The fact is, even if their designs have their roots from "existing" weapon designs, they tend to have evolved such that they less little resemblance with their "foreign ancesters" than people would think. There are lots of info even over the internet to prove that.