BlackAce
03-11-2004, 08:19
Clean list for the content requests, (or good sides of other games)
I have filtered and tidy up the request of others (and mines) from the chatters,
Multiplayer requests;
-X- Multiplayer Campaign (Empire Interactive's Apache VS Havoc)
-X- Playable as Navigator/Weapons Officer of other human pilot
-X- Jumping into other planes (could be optional, or under discretion of AWACS commander, LucasArts' X-Wing VS Tie)
General/Single player requests;
-X- European or Middle East theathers (prior to Far East)
-X- All units under AI including tanks, should be able to engage enemy forces (Empire Interactive's Apache VS Havoc)
-X- Strategic mission planning according to current strategic objective (DID's Total Air War)
-X- Complete mission editing (DI's Tornado)
-X- Detailed campaign situation assesment (DI's Tornado and DID's Total Air War)
-X- LARGE arsenal of weapons (MP's F-117/F-19 Stealth Fighter)
-X- Nukes (...'s F/A-18 Korea)
-X- Fast and Manuever based Dogfights (AI should be able to conduct Scissor, Sandwich, Early turn and others, DID's Total Air War)
-X- Various strategical targets / sites (DID's Total Air War)o Petrolium, Oil, Lubricant (POL)
o Army
o Air Force
o Navy
o Inrastructure
o Command, Communication, Control, Intelligence (C3I)
o Political
o Industrial
-X- Task Force Commander (Domark's Harrier Assault)o Commander can launch ground strikes
o Commander can drop special forces to lase targets
o Commander can send helicopters to engage enemy ground forces or supply front lines
o Commander can launch flights upon selected targets
o Commander can authorize nukes according to political situation-X- AWACS Commander (DID's Total Air War)o Commander can dispatch flights to other areas to help others or to hit opportunity targets
o Commander can divert planes to other airbases due to supplies or damage level of previous airbase
o Commander can request Refuelers for strategical purposes
o Commander can request Cargo flights to supply forward bases-X- Detailed Avionics (DI's Super Hornet)
-X- Quick flight as CAP or CAS in campaign (DID's Total Air War's Scramble)
-X- Rank based mission permittance (DID's Total Air War)
-X- Promotion and Demotion (DID's Total Air War)
-X- Flight school (...'s F/A-18 Korea)
-X- Flight Badge based aircraft permittance (to disallow people in multiplayer from flying the aircraft that they are not familiar with. Supply purposes)
-X- Realistic Physics (CPU friendly and generalised version of SSI's Flanker's)
-X- Time Compression and Time Skip
-X- Auto-pilot formation (according to selected formation type, Novalogic's F-22 Raptor)
-X- Playable as Navigator/Weapons Officer of AI pilot
-X- Computer generated In flight Speech, both Player's flight and others
-X- Speech Recognition in-flight commands/communications (Sonalyst's Subcommand or Jane's USAF)
-X- Ground operations (UNIQUE or somewhat Operation Flashpoint)o Leaving Briefing room and operations building with other pilots of that flight
o OR just dropping off from the bus at apron or hanger
o Overseeing ground staff that are preparing your aircraft
o Signing flight card & Saluting ground staff
o AND climbing into cockpit
o WHILE your navigator/pilot starting up the A.P.U.
o Locking down canopy and waiting for ground staff's signals
o YEAH STAY OUT OF DA WAY, WE'RE COMING !!! :)
PS: Some of the request above belong to others, however they are under my impression / expression, So please send your similar or modified ideas too (without much chatter of course)
I have filtered and tidy up the request of others (and mines) from the chatters,
Multiplayer requests;
-X- Multiplayer Campaign (Empire Interactive's Apache VS Havoc)
-X- Playable as Navigator/Weapons Officer of other human pilot
-X- Jumping into other planes (could be optional, or under discretion of AWACS commander, LucasArts' X-Wing VS Tie)
General/Single player requests;
-X- European or Middle East theathers (prior to Far East)
-X- All units under AI including tanks, should be able to engage enemy forces (Empire Interactive's Apache VS Havoc)
-X- Strategic mission planning according to current strategic objective (DID's Total Air War)
-X- Complete mission editing (DI's Tornado)
-X- Detailed campaign situation assesment (DI's Tornado and DID's Total Air War)
-X- LARGE arsenal of weapons (MP's F-117/F-19 Stealth Fighter)
-X- Nukes (...'s F/A-18 Korea)
-X- Fast and Manuever based Dogfights (AI should be able to conduct Scissor, Sandwich, Early turn and others, DID's Total Air War)
-X- Various strategical targets / sites (DID's Total Air War)o Petrolium, Oil, Lubricant (POL)
o Army
o Air Force
o Navy
o Inrastructure
o Command, Communication, Control, Intelligence (C3I)
o Political
o Industrial
-X- Task Force Commander (Domark's Harrier Assault)o Commander can launch ground strikes
o Commander can drop special forces to lase targets
o Commander can send helicopters to engage enemy ground forces or supply front lines
o Commander can launch flights upon selected targets
o Commander can authorize nukes according to political situation-X- AWACS Commander (DID's Total Air War)o Commander can dispatch flights to other areas to help others or to hit opportunity targets
o Commander can divert planes to other airbases due to supplies or damage level of previous airbase
o Commander can request Refuelers for strategical purposes
o Commander can request Cargo flights to supply forward bases-X- Detailed Avionics (DI's Super Hornet)
-X- Quick flight as CAP or CAS in campaign (DID's Total Air War's Scramble)
-X- Rank based mission permittance (DID's Total Air War)
-X- Promotion and Demotion (DID's Total Air War)
-X- Flight school (...'s F/A-18 Korea)
-X- Flight Badge based aircraft permittance (to disallow people in multiplayer from flying the aircraft that they are not familiar with. Supply purposes)
-X- Realistic Physics (CPU friendly and generalised version of SSI's Flanker's)
-X- Time Compression and Time Skip
-X- Auto-pilot formation (according to selected formation type, Novalogic's F-22 Raptor)
-X- Playable as Navigator/Weapons Officer of AI pilot
-X- Computer generated In flight Speech, both Player's flight and others
-X- Speech Recognition in-flight commands/communications (Sonalyst's Subcommand or Jane's USAF)
-X- Ground operations (UNIQUE or somewhat Operation Flashpoint)o Leaving Briefing room and operations building with other pilots of that flight
o OR just dropping off from the bus at apron or hanger
o Overseeing ground staff that are preparing your aircraft
o Signing flight card & Saluting ground staff
o AND climbing into cockpit
o WHILE your navigator/pilot starting up the A.P.U.
o Locking down canopy and waiting for ground staff's signals
o YEAH STAY OUT OF DA WAY, WE'RE COMING !!! :)
PS: Some of the request above belong to others, however they are under my impression / expression, So please send your similar or modified ideas too (without much chatter of course)