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aschram
03-09-2004, 01:56
Being able to fly the break and Overhead Traffic Pattern

Combat Controllers, O/A-10's using WP rockets, Tactical Air Control Party, and SF/SEAL's and other Spec Ops and Infantry using laser designators and SOFLAM's or even smoke grenades to mark targets. Being able to lase targets for other planes or vice versa

Ground walkaround to prelight the aircraft. It would be cool to be able to open panels and check fluids, pneumatics and black boxes

Crew chiefs and ground personel

Hot pits to arm aircraft

Realistic signage and lighting for taxiways and runways.

Hangers and revetments

Moses
03-09-2004, 04:22
I like some of that but i think the walk arounds are a bit much then you would be looking at something so large we would never see it but i like the hot pit idea of an area just off the runway where you park and fuel and weapons are replenshing then you get your next orders and everything is updated gps and navs and boom off you go again

BlackAce
03-09-2004, 06:58
Walking in the apron would be AWESOME, think that you left the briefing room with your navigator or wingman or pilot (multiplayer mate) and you're on your way to apron where your aircraft is being loaded, once you're there then you can check the pressure of tires! :) and then climb in to cockpit while your mate starting up the APU. In few minutes you will be flying into a fully dynamic combat world....

:) this could sound very extreme but belive me, thing like these make it more realistic, and make you feel that you're part of that world rather than you are playing another contentless game....

Chuck Norris
03-09-2004, 12:30
Hot pit rearm, -sure.
Walkaround, -Negative. What will you be looking for? you'll just be looking at some 2d or 3d panels which will always be the same looking.
I like the idea of other planes lazing your target, and ground troops using
smoke grenades to designate. But there's no fun in AI troops lazing a target for you.
But then again. You dont wanna end up with a sim which no one will be able to run with a decent framerate for the next two years.
The more enviromental stuff is implemented, the more demanding the sim will be on your CPU. A dynamic campaign is tough enough.
Remember Falcon4 in '98?
A sim with minimum specs of a P4, 1Gb ram and newest Radeon is no fun.

I do not disagree that those features would make a great enviroment, but everything has a prize.

BlackAce
03-09-2004, 13:33
graphics does not need to be the top notch, I still play Tornado (93) and again, present day's technology is more than enough to create "good" graphics, while LO:MAC's graphics is far too good for todays tech and unnecessary...

simulacra
03-09-2004, 20:40
Graphics DO have to be top notch, when I saw the tiny cracks in the canopy in lomac first time
I really felt like being up there in the air.
That's the first time I ever got that from a flight sim.
The aircrafts may no be fully modeled in lomac, but the enviroments are.

And if FO is gonna be up there with the best I say, create graphics like there's no tomorrow,
build for the next gen of radeon and nvidia cards, or maybe the gen after that.
I rather wait a couple of months before I can run everything on max than have a visually outdated sim 3 yrs later,
look at falcon now, even tho' all those addons are giving units higher resolution textures,
changing bitmaps here and there, the sim still has a inherent 'old' look to it.

You cant get rid of that by adding stuff, you have do major revamps to the code rendering the picture.
The 3rd party people are doing great jobs, no question about that, but you can never get more than you put in, shit in, shit out as they say...
I know many of you say that "the graphics aren't everything, true, but that doesnt negate the need of it.
Besides, killer graphics can be used as a mean to get new costumers. 8)

About the previously mentioned ideas I like them all, the walkaround part might be too much,
but being able to walk from the briefing room to the a/c on the ground would be great,
seeing other people climb into the a/c and being handed their helmets from the ground crew, yummy.
The idea of SF to lase the targets is something I wanted from a flight sim since I saw clear and present danger, gimme!
Also smoking the target would be fun, just like in tears of the sun :D

aschram
03-10-2004, 03:52
I think that the sim should be as graphically complex with a high degree of customization ability. I think the key thing to remember here is that FO is trying to be the most accurate and immersive sim ever. Why defeat ourselves before we even start. Let shoot for the moon! Don't be afraid to dream big. I would love to go through an Undergraduate Pilot Training campaign.

I would love to fly EA-6B and EP-3's, SH-60R, MV-22/CV-22, F-35,
AV-8 maybe even an AC-130

Foxhound31
03-10-2004, 06:01
The ability to have an online environment where somebody can act as Tower or AWACS, ie the software gives someone selecting one of these options a screen showing 'radar' plots of ground and air traffic.

My 2 cents!

onyx23
05-20-2004, 02:15
Could you guys please, please, please include Aircraft starting and avionics initialization relative to the ACFT to be flown. And in addition, if the before mentioned has already been adressed along with this, impliment multiple seat capability in Multiplayer?

Vlerkies
05-20-2004, 02:19
replied to your original thread bud :thumbsup:

a.m.i
05-20-2004, 04:45
Hehehe...
it truly could be nice if you could built something like gta3....
when you go out from the mission planning room to the airplane check it and then up the ladder...
you see the ground man signning you you are ready to go...

there are so many things that could enhance the reality feel... and those we are looking for...
R-E-A-L-I-T-Y...
so ppl.. have a beer :drink:
and dream of how big can FO be...

lmo123
05-20-2004, 05:38
How about a pre flight briefing, sitting in a room with your the rest of your squadron and someone runs through the sortie explaining what will be happening and how you will carry it out.

The you should have to walk or run across the airfield to your aircraft, hope in and get going.

Random events such as a squadrons engine failure, or malfunction before take off, should be included so that there is always a possibility of a sortie going wrong and the squadron leading having to ammend their plan to compensate.

I'd also like to see the ability to land without your undercarrige down.

Just a couple of suggestions sorry if they are already implemented or have already been discussed!

Charlie_VFP
05-20-2004, 11:44
If they included some of the ideas I have seen on the forum of late, this sim will be out somtime in Q4 of 2010.

What purpose does a walk around serve other than woody factor? None.

TheMotec
05-20-2004, 15:44
I'd like to see secondaries on certain targets or random secondaries.

If the game is going to end up having a pilot/copilot multiplayer meaning two players in one aircraft I would like to be able to play a multiplayer mode where you and a friend go up against another team and instead of dogfight it out see who can hit there bombs closest to a pre-determined target, or any other test that can show the skill of a certain team etc.

Graphics are a big part in my mind. I don't understand why the majority don't like Lo-Mac graphics there nice but you can't knock it for performance Ubisoft in a whole is a worthless company and this comes from an avid Rainbow Six, IL-2, Lo-Mac player. That company has horrible devs when it comes to optimising certain asspects of there games. Want proof look at the graphics of the game "Ace Combat 5" there awsome screens and you know what its for PS2...

In-game recording features are nice if there implemented right. Sure one could use the program Fraps but its no fun to edit and tool a 1gb file for only 2 mintues of vid. Not a flight sim but ghost recon had a nice in game recording feature where at max it was usually only a 1.5mb file and whoever had the game could play the file there was no penelty on the replay of quality loss etc. In-game replays are sweet.

Dynamic weather is nice, not important but its nice to fly skies that aren't always perfect and its a VFR hayday every mission. Id like to see some turbelence and storms.

If the game came out in Q4 2010 Im sure it would be worth the wait few games are worth the time and day that came out in fast times form start to finish of the devolpment. Pc's have always pushed the boundaries on what can be done. If we push the boundaires in our fighter jets and planes, then why not push the boundaries in out pc flight sim games? Otherwise we still be dogfighting in a P-51 (nice plane and all) and playing a flight sim game on our P1 133mhz machines.

aschram
05-20-2004, 16:54
One thing I have always wanted to see in a sim; personality.

All real aircraft have one, they are like cars. Some run better than others. Sometime an airframe has to fly even if every system is not totally functional. I have always wanted the experience of looking at the board at the beginning of the brief and saying "I can't believe I have to fly 207 again, I hope the avionics shop was finally able to sort out the glitchy radar once and for all." I also think it would be neat to see the same aircraft you limped home in two weeks ago and had just about written off, back on the flight line with a bunch of new skin panels, patches and bondo. Take a look at some of the pictures of the A-10's flying out of Baghram AB, amazing that some of them are flying at all, much less three or four sorties a day.

As for having ground personel lasing for us, I know some people think that it would be no challenge, but try dropping one in the basket after doing a pop up dive toss, in a high threat environment, with a stiff crosswind, percip, and lousy vis!

lmo123
05-21-2004, 15:47
how about video cutscenes between missions during a campaign which follow your progress, explain what is going on in the outside world and is dependant upon your results ie. you fail and you get a different cutscene than if you were to suceed on passing a mission.

It could be in the form of televised news reports, interviews with your commander getting angry about the consistant failure and how it looks on him etc. etc. this would add to the immersion and give the sim a personality

Seeing your swquadron members during this time and letting the player work out they personality etc. would be interesting making the game feel a lot more personal. Especially if you favourite squadron member got shot down during a sortie....

Some complicated ideas but this is the 'next generation' sim :D lol good luck with the development guys!

Showtime
05-22-2004, 00:58
Being able to fly the break and Overhead Traffic Pattern
Ground walkaround to prelight the aircraft. It would be cool to be able to open panels and check fluids, pneumatics and black boxes


AFAIK, that ain't your job as a pilot. Fluids and that kind of things are checked in pit, not on the actual reservior. But even a crew chief doesn't look at that during a preflight. What a pilot does during a pre-flight is a simple walkaround, what we call a "dent-round", making sure all the wings are attached, the canopy in place and the engine present.

Please correct me if I'm wrong, I'm just a simple ground engineer for civil aviation, so I have no clue how this goes for the air forces.

Then again, it might still be great to do ofcourse! :thumbsup:

Charlie_VFP
05-22-2004, 01:20
Yup, I will correct you. :) This is how we do it in the Marines (F/A-18 squadrons). :military:

Pilots do do a walk around. They do not open panels or anything of the sort. The only panel left open is the panel with the SMS in it so he can verify the ordnance load codes that the BB Stackers dialed in. Then they continue to just check the surface of the aircraft and just ensure nothing is out of place.

Once the pilot is in the aircraft as has both engines online (for the 18), the plane captain will go by and check the hydrolics level on both systems. APU pressure is also checked. Along with those, all of the oil and hydrolic filters (called delta-p's) are checked to ensure the systems are not fouled.

The only fluid gauge in the pit is the break accumulator pressure. :) And that is not checked that often.

Showtime
05-22-2004, 12:45
Rgr that, thanks!

Which APU pressure is checked BTW? Oil? Bleed? Or is that comin from the engines by then?

Charlie_VFP
05-22-2004, 16:00
APU air pressure....

Which the poor plane captain has to pump up to 3000psi everytime the APU dumps (which it likes to do quite often). :mrgreen:

Showtime
05-22-2004, 16:28
Ouch :D

Bladehawk
05-29-2004, 21:01
you guys crack me up!!!!!

:mrgreen: :mrgreen: :mrgreen:

SUBS17
06-07-2004, 23:57
A dynamic online Campaign which involves the use of combined Air/ Ground and Naval Forces. This would be a type of Mod set in a time period e.g cold war, gulf war etc.
A limit to the available assets and the requirement to take off and land to complete your mission. Bailing out makes your team lose points.
An add-on pack for naval pilots
Helicopter
Russian aircraft
Ground forces controller(ground assets tanks artillery)
Special Operations (MC 130, escorts, air dropping Forward Observers to assist in marking targets and attacking the enemys resources with SAS or Delta Operatives.
Spy Planes (SR71 U2 Mig 25R etc)
So the Fog of war is real, and the advantages of Spy planes make it more realistic.
Any Add-on thats created theres a patch thats released at the same time that allows users of the normal Fighter Ops to see them but not fly the aircraft.
One last thing Actual Squadrons have Actual bases so if youre based in Nevada and the conflict is in Australia then your team has to ferry there.
(maybe this is a bit much but more realism)
cheers
Subs

Stang
06-09-2004, 22:56
SCREENSHOTS!!!!!

Their coming REAL SOON !!!!

rjetster
06-10-2004, 20:18
SCREENSHOTS!!!!!


Now I am really getting energized!!! How soon?????

rjetster

Nightmare69
06-11-2004, 06:58
SCREENSHOTS!!!!!

Their coming REAL SOON !!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!
???????????????REALLY?????????????
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!
:mrgreen: :thumbsup: :-p :mrgreen: :thumbsup: :-p :mrgreen: :thumbsup: :-p :mrgreen: :thumbsup: :-p

Sehm
06-11-2004, 10:44
Stop teasing me :D :drink:

Stang
06-11-2004, 20:57
Really

REALLY

REALLY SOON !


don't go anywhere....

Shibby
07-10-2004, 10:48
What I would like to see in FO is voice command for communicating with ATC, wingman, Awacs and so on. No more useing keyboard for communications.

It is very anoying with Falcon if you are on a ground attack mission 10 miles away from target with 400kts and 200ft above GL to order your flightmembers to attack targets with the keyboard.

Maybe even give certain target at briefing for your wingmans.

SUBS17
07-10-2004, 17:55
One thing that not many sims include for F15 and F16 sims is a working arrester hook. Both aircraft have them but most programmers never include them with the aircraft. It would also be cool in the campaign if you were on cap and suddenly you're overwelmed by enemy aircraft, you're winchester, and the last enemy SU24 nails your runway and taxi area. You call the tower, you're past bingo. Finally the ground crew call you up, "we're setting up the portable arrester kit on road standby" a few minutes later you're on the ground. Maybe an automatic response could be set up in the game during an online WAR to allow that to happen from both sides if it should occur.