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View Full Version : Dynamic campaign and Mission planning


BlackAce
03-07-2004, 18:07
I just want to express my ideas upon this subject as a combat-sim fan,

First of all I have played most of the aircraft simulations produced last 10 year, best of them are Tornado, Total Air War, Harrier-Assault, Apache VS Havoc for me of course. All others which are non-dynamic are worthless for me.

In my perspective, game must take place in a digital world where a war is going on, in all naval, army and air force aspect. player and other players (multiplayer) should be able to participate in this conflict as pilots and navigators where players can set their own mission plans against the enemy by using given assets.

now here are the drawbacks of the games I like, if you dont want to be a bad repeat of others....

**Tornado, GREAT mission planning and no significant drawback except its obsolete...

**Harrier-Assault, what a great game! Great mission planning (air/naval/ground/specops), good supplies management, adequate dynamic structure, and again its obsolete too...

**Total Air War, great dynamic campaign, however it feels like enemy and allies has unlimited supply of men, vehicle and munitions. Poor mission planning and also multiplayer is quite weak as it doesnt incorporates multiplayer campaign

**Apache VS Havoc, poor mission planning, good dynamic campaign with multiplayer, however players can get badly scattered throught the battle field, and it takes ages to reach others (its because of poor planning)

So, like many people I really do think that oldies were the best ones, new games are more arcade type, this really sucks,

about Lock-on, this one is another screw-up, no dynamic game, top-notch graphics, unnatural handling of physics.... And lock-on is not a COMBAT simulation its a SHOOTER simulation...

Anyways, my priorties for a good COMBAT simulation are

1st decent digital world where air, ground and naval units are battling continously according to main strategy

2nd Detailed mission planning and coordination with respect to supplies

3rd Multiplayer in campaign, where other pilots can team up with player

4th Customizability, players should be able to create new content even flyable aircrafts by using flexible and decent code

5th graphics and sounds (these are luxury, and I dont think its possible to do bad with newest technology, I know because Im a modder/modeller)


PS: Tornado and HarrierAssault-SVGA can be acquired from www.the-underdogs.org

195th_Seawolf
03-07-2004, 21:39
I think the only thing better than a dynamic campaign is a dynamic campaign online. :drink:

BlackAce
03-08-2004, 05:00
online gaming sucks :( LAN parties and clan matches are much better...

Buckshot
03-08-2004, 05:19
Don't know where you get that idea. I'm part of both an online squad, and a LAN/demonstration squad.

gameplay is the same for both, online has the advantage of being able to do anytime, without having to drag my equipment somewhere.

Predator[23rd]
03-08-2004, 05:28
Depends heavily on your bandwidth. I can imagine that online playing with a 58K modem and high ping times can suck badly with Falcon 4.0.

Buckshot
03-08-2004, 05:30
Well it can if not set up properly in falcon. We have quite a number of 56k users in the 16th, and even a 28.8k dial up. They are all able to enjoy multiplayer operations with no trouble. I do admit though that falcon is not the most user friendly program for multiplayer ops. That's one of the things that will be improved in for the new sim.

Katz
03-08-2004, 06:02
]Depends heavily on your bandwidth. I can imagine that online playing with a 58K modem and high ping times can suck badly with Falcon 4.0.
i played online with a 56k before i got my slightly faster connection and didnt have problems

BlackAce
03-08-2004, 13:51
there are two draw-backs of online play,

first is, unstable connection,

second is "defective beings". I think this phrase explains it exactly, I dont like people that doesnt fit to play simulations to join and ruin others play.

Buckshot
03-08-2004, 15:55
Yeah, Blackace the perfect solution is to join an online squad. You will have guys who are all have the same dedication to realism etc, and will know how to set up online games properly to prevent instability etc

Hotdog
03-08-2004, 16:33
Blackace, sorry, without getting into a lengthy discussion, how do you perceive LO:MAC's physics to feel unnatural?

Although I'm sure many people will love to see a fully dynamic campaign, I doubt if everyone is interested in an on-line campaign. I prefer flying against AI for certain reasons, but don't mind having human wingmen (wingperson??).

BlackAce
03-09-2004, 05:57
=["Hotdog"]Blackace, sorry, without getting into a lengthy discussion, how do you perceive LO:MAC's physics to feel unnatural?

[quote]

quite easy to say, first, its not general, I mean physics calculations are different for AI aircraft to reduce load on CPU, second, these Sukhoi's are able to conduct 180 degree alpha turns and then recover (Official Statement) but in LO:MAC, awfully aircraft is even unable to pull up from a steep dive at 200-300 kts (it happens when I recover from stall, I think comp. is still calculating that AoA is still too high)

anyways, I believe that fighterops will rock the place if they add enough COMBAT REALISM (dynamic game) rather than so-called PHYSICS/FLIGHT REALSIM

Vlerkies
03-09-2004, 08:00
Well from what i read in the threads and on the front page it is going to be Hyper Realistic :D


:military:

~S~

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