BlackAce
03-07-2004, 18:07
I just want to express my ideas upon this subject as a combat-sim fan,
First of all I have played most of the aircraft simulations produced last 10 year, best of them are Tornado, Total Air War, Harrier-Assault, Apache VS Havoc for me of course. All others which are non-dynamic are worthless for me.
In my perspective, game must take place in a digital world where a war is going on, in all naval, army and air force aspect. player and other players (multiplayer) should be able to participate in this conflict as pilots and navigators where players can set their own mission plans against the enemy by using given assets.
now here are the drawbacks of the games I like, if you dont want to be a bad repeat of others....
**Tornado, GREAT mission planning and no significant drawback except its obsolete...
**Harrier-Assault, what a great game! Great mission planning (air/naval/ground/specops), good supplies management, adequate dynamic structure, and again its obsolete too...
**Total Air War, great dynamic campaign, however it feels like enemy and allies has unlimited supply of men, vehicle and munitions. Poor mission planning and also multiplayer is quite weak as it doesnt incorporates multiplayer campaign
**Apache VS Havoc, poor mission planning, good dynamic campaign with multiplayer, however players can get badly scattered throught the battle field, and it takes ages to reach others (its because of poor planning)
So, like many people I really do think that oldies were the best ones, new games are more arcade type, this really sucks,
about Lock-on, this one is another screw-up, no dynamic game, top-notch graphics, unnatural handling of physics.... And lock-on is not a COMBAT simulation its a SHOOTER simulation...
Anyways, my priorties for a good COMBAT simulation are
1st decent digital world where air, ground and naval units are battling continously according to main strategy
2nd Detailed mission planning and coordination with respect to supplies
3rd Multiplayer in campaign, where other pilots can team up with player
4th Customizability, players should be able to create new content even flyable aircrafts by using flexible and decent code
5th graphics and sounds (these are luxury, and I dont think its possible to do bad with newest technology, I know because Im a modder/modeller)
PS: Tornado and HarrierAssault-SVGA can be acquired from www.the-underdogs.org
First of all I have played most of the aircraft simulations produced last 10 year, best of them are Tornado, Total Air War, Harrier-Assault, Apache VS Havoc for me of course. All others which are non-dynamic are worthless for me.
In my perspective, game must take place in a digital world where a war is going on, in all naval, army and air force aspect. player and other players (multiplayer) should be able to participate in this conflict as pilots and navigators where players can set their own mission plans against the enemy by using given assets.
now here are the drawbacks of the games I like, if you dont want to be a bad repeat of others....
**Tornado, GREAT mission planning and no significant drawback except its obsolete...
**Harrier-Assault, what a great game! Great mission planning (air/naval/ground/specops), good supplies management, adequate dynamic structure, and again its obsolete too...
**Total Air War, great dynamic campaign, however it feels like enemy and allies has unlimited supply of men, vehicle and munitions. Poor mission planning and also multiplayer is quite weak as it doesnt incorporates multiplayer campaign
**Apache VS Havoc, poor mission planning, good dynamic campaign with multiplayer, however players can get badly scattered throught the battle field, and it takes ages to reach others (its because of poor planning)
So, like many people I really do think that oldies were the best ones, new games are more arcade type, this really sucks,
about Lock-on, this one is another screw-up, no dynamic game, top-notch graphics, unnatural handling of physics.... And lock-on is not a COMBAT simulation its a SHOOTER simulation...
Anyways, my priorties for a good COMBAT simulation are
1st decent digital world where air, ground and naval units are battling continously according to main strategy
2nd Detailed mission planning and coordination with respect to supplies
3rd Multiplayer in campaign, where other pilots can team up with player
4th Customizability, players should be able to create new content even flyable aircrafts by using flexible and decent code
5th graphics and sounds (these are luxury, and I dont think its possible to do bad with newest technology, I know because Im a modder/modeller)
PS: Tornado and HarrierAssault-SVGA can be acquired from www.the-underdogs.org