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  1. Graphics Engine
  2. I have a dream
  3. Fighter Ops & HOTAS, Track Ir 2 compatibility?
  4. Will FO support multi processors??
  5. Suggestions/questions thread
  6. FO - not another Falcon version please
  7. The PIG
  8. What really is Fighter Ops?
  9. Mac version?
  10. To Developers, 2 questions
  11. Eluzion Fighter Ops Project Plan Goals
  12. Multi-Monitor support???
  13. World Travel ????
  14. Mission Planning and Intel wish list
  15. 2 Seater Multiplayer
  16. How FO will manage "Hyper Realism" in Career and A
  17. AI Pilots / with Stats ?
  18. Eurofighter
  19. Instruments
  20. Worldwide Sim
  21. Confused
  22. Thread for things we'd like to see in the sim
  23. Asking is easy...but...Will you do it ???
  24. TO Developers: Sleeping asset, 3rd Party
  25. CLEAN LIST FOR REQUESTS
  26. Screenshots
  27. Multiplayer and HTML user interface
  28. Theater
  29. To Developer WSO question
  30. Will it be....?
  31. HYPER REALISM AND THE SENSATION OF SPEED
  32. Favourite flight sim
  33. Can I get an overview of other titles in the series?
  34. A silly question from me.
  35. I'm available for any USAF Weapons Questions
  36. Regarding Theater: Who's Left to Fight?
  37. Request for community ideas for FighterOps Mission Editor
  38. Persistant World
  39. postied this in genral discussion...waht do you guys think??
  40. PILOT "SIMULATION" A.I / Personal Stats
  41. How much realism we will have?
  42. Online Multiplayer Features?
  43. The Cougar
  44. C-130 Hercules
  45. Thank you
  46. Israeli's List
  47. URGENT !!! SEE THIS !! Graphics to FO !
  48. Paper manual
  49. Flyable ships
  50. Tech. & Tactic data
  51. Weather realism
  52. Future addons
  53. Training missions
  54. Our Avatar
  55. Hardware requirements
  56. The "Pit" and AI
  57. Missions goals & mission editor
  58. Linux Version
  59. Logistics Nightmare
  60. AI Action / Reaction
  61. TrackIR - Think about this....
  62. Modern battlefield
  63. ATC
  64. Camera views
  65. Flight Time
  66. Will FO be tested by real F16, F15, and A10 Fighter Pilots ?
  67. Progress Update
  68. Graphic Artists / Skin Painters : IM CALLING YOU!!!
  69. These questions concern F-16C/D.
  70. Integrated Dynamic Campaign
  71. multi plane...
  72. Sound, "The Art of Noise"
  73. Multiplayer Mode and Server Persistant Campaigns.
  74. Key Mapping / Reservations
  75. In Game Communication
  76. Flying Low
  77. Lua scripted missions and campaigns.
  78. Aircraft Icons
  79. Open Source?
  80. Requesting Permission...
  81. Terrain/Ground Attack Rrealism Request
  82. Civ air traffic ?
  83. All Ops???
  84. Back seater
  85. Mission starting points
  86. Tails.... in the FO...
  87. flight course...
  88. Game clock
  89. Regarding the ME AOO
  90. Adding aircrafts...
  91. Mission Choice
  92. AI FM's simplified?
  93. What do You Feel ?...
  94. If you go for realism
  95. How much will this game cost teh consumer?
  96. Wingman Commands
  97. lot's of features...
  98. Pilot/Co-Pilot
  99. Flight sims for the Masses
  100. G Force's effects
  101. NooB to FO, F4 veteran, with questions for the coding staff
  102. HAF F-16C BLOCK 52+ PILOT
  103. Ramp Start, Avionics initialization and multiple seat ACFT
  104. Graphics
  105. US air force support for Figther Ops (like America's Army)?
  106. Distribution
  107. Input on Situational Awareness
  108. Just got this weird idea...
  109. Cockpit Photos: All Aircraft
  110. Research help
  111. * Regarding DYNAMIC CAMPAIGN *
  112. Whole world modelling?
  113. THE FO "Tools" Are more powerfull than this ?
  114. cockpits & polycount...
  115. cockpits & polycount...
  116. New IDEA...
  117. About the screenshots
  118. G-LOC modelling... (a word of caution)
  119. Cockpits
  120. the hills are alive...with the sound of fighter ops!
  121. New Member...Can't Wait!!!
  122. Green and Red Sludge
  123. Rotary-wing aircrafts
  124. Ground Crew!
  125. Fort Irwin, CA (NTC) operations?
  126. F/A-18; Stang?
  127. X-Plane engine
  128. mountains
  129. ACMI - What data can be displayed?
  130. License for Commercial Use
  131. ATC comms realism
  132. 3D crew members on the tarmac?
  133. Fighter Ops Sounds HERE !!
  134. FAC/CAS Missions
  135. My requests for FO!
  136. Fighter Ops & HARDWARE
  137. Ground Crew, Should We or Sholdn't We
  138. X-Plane air-over-wings
  139. question regarding hardware and physics
  140. Clouds like FS2004 or Lock On
  141. What I'd like to see in FO
  142. Su30 beats F-15...
  143. heres a Really dumb question
  144. I don't get this.
  145. Manual
  146. flying lower than sea level...
  147. System Requirment
  148. non engaged countrys
  149. Inflight Refuelling
  150. A site,hope helpful
  151. Airbases and Objects
  152. Stand alone server
  153. will G2 build a online sim game as Warbirds,WWIIOL or Ace High
  154. I was wonder if there is a way?
  155. Damage +flight models
  156. D-Link and wingmen
  157. SI or English units?
  158. USER INTERFACE - 8 Suggestions ! ! !
  159. FO Suggestion
  160. My eyes, my beautiful eyes!!!!!!
  161. The F-14 must be in FO
  162. Suggestion
  163. Bubbles an' all that
  164. Fighter Ops Theater?
  165. Manual
  166. Natural Pilot head movement
  167. Night Tracers?
  168. Stats output for online flight logging please
  169. Passive AI fighters
  170. How about a features and status synopsis?
  171. Weapon Lasing in FO
  172. Awacs
  173. Flight model from JBSIM
  174. Ultra realistic landings
  175. What are/should be the priorities for FOv1??
  176. Fighter Ops: More than just a flight sim?
  177. Area 51 authorization time.
  178. 2D/3D cockpits
  179. Multiplayer Lobby
  180. Greetings. I'm new to FO and have some Qs FO's VR support.
  181. FO Team
  182. *the Communication Engine*
  183. Fighterops observer mode
  184. 'Flyables'
  185. Screenshot
  186. In the future......?
  187. Why not use this photo as box cover?
  188. how much activity will be going on in missions?
  189. shall we see fo by christmas?
  190. development?
  191. Fps
  192. 1 2 questions
  193. Multiprocessor support?
  194. Which A-10 will be featured in FO?
  195. Brand New Cougar for sale
  196. any Hardware recommendations ?
  197. How about double seaters in FO ?
  198. "Satanic" crosses around Nellis AFB
  199. FO: Level of detail of the ground / earth resolution
  200. A trio of questions about T-38.
  201. Area 51 ?
  202. Multi-monitor Setups
  203. Sniper XR Targeting pod
  204. Airbase comms menu
  205. Afterburners
  206. Special Area 51 Demo
  207. I heard that A-10 pilots used AGM-65D as poor men's FLIR during ODS......
  208. Observation posts.
  209. Arcadish flying
  210. The training program
  211. Purchasing FO
  212. Force Feedback
  213. Instrument duplication.
  214. [ot] EagleRage
  215. It's been just a couple of years since the newest J-7G variant was introduced...
  216. Fighters Op's and Track Ir
  217. Generation-8 scenery in FO??
  218. Aspect Ratio
  219. Contrails in FO?
  220. For people from Area51!!!!!!
  221. 23days before christmas
  222. Watch that landing gear...
  223. Flight Manual Ideas are needed
  224. What's happening with FO???
  225. Only playable over the internet?
  226. Gotten away from the original idea ?
  227. FO crisis!!!?
  228. Help Request from a Gamer's dad
  229. Xtreme Simulations International
  230. [idea] Implementing DESIGN-PROBLEMS of special aircraft-types!??
  231. How longt will it take to solve your problems with G2I????
  232. Question regarding screenshots
  233. Avionics
  234. Are you making Fighter Ops or Naval Ops?
  235. Pilot eyes point of view.
  236. Membership
  237. Raindrops when taking off
  238. Advertising & Marketing
  239. Area 51 status
  240. Switch was succesfull, where's the content????
  241. A-10c
  242. Fighter Ops Server
  243. What about the new website ?
  244. T minus one hour
  245. New website, beatiful!!!!!
  246. I'm new here
  247. Can we expect those models in FO???
  248. Fighter Ops A/C landing gear
  249. Tornado Ids/grMk 4
  250. If you could only have one plane.....